org.xith3d.utility.debug
Class DebugCenter
java.lang.Object
org.xith3d.utility.debug.DebugCenter
- All Implemented Interfaces:
- org.jagatoo.input.listeners.InputStateListener, Updatable
public class DebugCenter
- extends java.lang.Object
- implements Updatable, org.jagatoo.input.listeners.InputStateListener
The Debug Center allows you to dynamically launch a range of utilities on
your game to easily debug it.
TODO : Add features :)
|
Method Summary |
void |
onInputStateChanged(org.jagatoo.input.events.InputEvent e,
org.jagatoo.input.devices.components.DeviceComponent comp,
int delta,
int state)
|
void |
update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DebugCenter
public DebugCenter(Xith3DEnvironment env,
Updater updater)
- Parameters:
env - loop -
update
public void update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
- Updates this Updatable object.
- Specified by:
update in interface Updatable
- Parameters:
gameTime - the gameTime in MillisecondsframeTime - the frameTime in Milliseconds (needed time for the last frame)timingMode - the TimingMode to use for frameTime.
onInputStateChanged
public void onInputStateChanged(org.jagatoo.input.events.InputEvent e,
org.jagatoo.input.devices.components.DeviceComponent comp,
int delta,
int state)
- Specified by:
onInputStateChanged in interface org.jagatoo.input.listeners.InputStateListener