Uses of Class
org.xith3d.scenegraph.View

Packages that use View
org.xith3d.base   
org.xith3d.effects.shadows   
org.xith3d.input   
org.xith3d.loaders.models   
org.xith3d.loaders.models.impl.dae   
org.xith3d.loaders.models.util.specific.bsp   
org.xith3d.picking   
org.xith3d.render   
org.xith3d.render.jsr231   
org.xith3d.render.lwjgl   
org.xith3d.render.preprocessing   
org.xith3d.render.states.units   
org.xith3d.scenegraph   
org.xith3d.scenegraph.particles.jops   
org.xith3d.schedops.movement   
org.xith3d.sound   
org.xith3d.ui.swingui A swing based UserInterface package for Xith3D. 
org.xith3d.ui.text2d Dynamic Text for Xith (DTX) As there is no ( or no dynamic ) text node for xith3d here is mine. 
org.xith3d.utility.camera   
 

Uses of View in org.xith3d.base
 

Methods in org.xith3d.base with parameters of type View
 Canvas3D Xith3DEnvironment.addCanvas(Canvas3D canvas, View view)
          Adds a Canvas3D to the list of canveses.
 Canvas3DWrapper Xith3DEnvironment.addCanvas(Canvas3DWrapper canvasWrapper, View view)
          Adds a Canvas3D to the list of canveses.
 

Uses of View in org.xith3d.effects.shadows
 

Methods in org.xith3d.effects.shadows with parameters of type View
abstract  RenderPass ShadowFactory.setupRenderPass(View view, Light light, float viewportAspect, RenderBin shadowBin, long frameId, boolean justForCulling)
           
 RenderPass ShadowMappingFactory.setupRenderPass(View view, Light light, float viewportAspect, RenderBin shadowBin, long frameId, boolean justForCulling)
          
 RenderPass VolumeShadowFactory.setupRenderPass(View view, Light light, float viewportAspect, RenderBin shadowBin, long frameId, boolean justForCulling)
          
 

Uses of View in org.xith3d.input
 

Methods in org.xith3d.input that return View
 View FirstPersonInputHandler.getView()
           
 View ObjectRotationInputHandler.getView()
           
 

Methods in org.xith3d.input with parameters of type View
static ObjectRotationInputHandler ObjectRotationInputHandler.createDefault(Transformable transNode, float mouseXSpeed, float mouseYSpeed, View view)
           
static ObjectRotationInputHandler ObjectRotationInputHandler.createDefault(Transformable transNode, View view)
           
 void ObjectRotationInputHandler.setView(View view)
           
 

Constructors in org.xith3d.input with parameters of type View
ObjectRotationInputHandler(Transformable transNode, float mouseXSpeed, float mouseYSpeed, View view)
           
ObjectRotationInputHandler(Transformable transNode, View view)
           
 

Uses of View in org.xith3d.loaders.models
 

Methods in org.xith3d.loaders.models that return View
 View Model.getCamera(int index)
           
 View[] Model.getCameras()
           
 

Methods in org.xith3d.loaders.models with parameters of type View
protected  void Model.setCameras(View[] cameras)
           
 boolean Model.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
          
 

Uses of View in org.xith3d.loaders.models.impl.dae
 

Methods in org.xith3d.loaders.models.impl.dae with parameters of type View
 boolean DaeModel.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
           
 

Uses of View in org.xith3d.loaders.models.util.specific.bsp
 

Methods in org.xith3d.loaders.models.util.specific.bsp with parameters of type View
 boolean BSPTextureAnimatedShape.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
           
 

Uses of View in org.xith3d.picking
 

Constructors in org.xith3d.picking with parameters of type View
PickRay(View view, View.CameraMode cameraMode, Canvas3D canvas, int canvasX, int canvasY)
          Creates a pick-ray
 

Uses of View in org.xith3d.render
 

Methods in org.xith3d.render that return View
 View Canvas3D.getView()
           
 

Methods in org.xith3d.render with parameters of type View
 Canvas3D CanvasBag.addCanvas(Canvas3D canvas, View view)
          Adds a Canvas3D to the list of canveses.
 Canvas3DWrapper CanvasBag.addCanvas(Canvas3DWrapper canvasWrapper, View view)
          Adds a Canvas3D to the list of canveses.
protected abstract  java.lang.Object CanvasPeer.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
abstract  java.lang.Object RenderPeer.render(java.lang.Object glObj, View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Renders a single frame using the View and RenderBins provided in the RenderPasses object.
 int RenderPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, CanvasPeer canvasPeer, OpenGLCapabilities glCaps, OpenGLStatesCache statesCache, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders an Atom.
abstract  int RenderAtomPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders the geometry of the atom.
 long DefaultRenderer.renderOnce(View view, long nanoTime, long nanoStep)
          Renders a single frame to all Canvas3Ds.
abstract  long Renderer.renderOnce(View view, long nanoTime, long nanoStep)
          Renders a single frame to all Canvas3Ds.
 void Canvas3D.setView(View view)
          Assotiates a View with this Canvas3D.
 

Uses of View in org.xith3d.render.jsr231
 

Methods in org.xith3d.render.jsr231 with parameters of type View
 void ColoringStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void FogStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LightingStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LineAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void MaterialStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PointAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void TextureUnitStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
protected  java.lang.Object CanvasPeerImplBase.doRender(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Uses the current render frame to draw all the graphics for the frame.
 int ShadowRenderPeer.drawShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, long frameId)
           
 int ShadowMappingRenderPeer.drawShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
           
 int ShadowRenderPeer.ShadowRenderPeerInterface.drawShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
           
 int VolumeShadowRenderPeer.drawShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
          Draws the shadow volumes in the ShadowBin.
protected  java.lang.Object CanvasPeerImplAWT.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
protected  java.lang.Object CanvasPeerImplSWT.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
protected  java.lang.Object CanvasPeerImplSwing.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
 int ShadowRenderPeer.initShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, long frameId)
           
 int ShadowMappingRenderPeer.initShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
          Draws the shadows into the shadow map.
 int ShadowRenderPeer.ShadowRenderPeerInterface.initShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
           
 int VolumeShadowRenderPeer.initShadows(javax.media.opengl.GL gl, View view, Light light, RenderBin shadowBin, org.xith3d.render.jsr231.RenderPeerImpl renderPeer, long frameId)
           
 int BoundsAtomPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders the geometry of the atom.
 int ShapeAtomPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders the geometry of the atom.
protected static void ShapeAtomPeer.setMatrix(javax.media.opengl.GL gl, View view, Transform3D transform, boolean ignoreRotation, boolean forced)
           
 

Uses of View in org.xith3d.render.lwjgl
 

Methods in org.xith3d.render.lwjgl with parameters of type View
 void ColoringStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void FogStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LightingStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LineAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void MaterialStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PointAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void TextureUnitStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
protected  java.lang.Object CanvasPeerImplBase.doRender(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Uses the current render frame to draw all the graphics for the frame.
 int ShadowRenderPeer.drawShadows(View view, Light light, RenderBin shadowBin, long frameId)
           
 int ShadowMappingRenderPeer.drawShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
           
 int ShadowRenderPeer.ShadowRenderPeerInterface.drawShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
           
 int VolumeShadowRenderPeer.drawShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
          Draws the shadow volumes in the ShadowBin.
protected  java.lang.Object CanvasPeerImplAWT.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
protected  java.lang.Object CanvasPeerImplNative.initRenderingImpl(View view, java.util.List<RenderPass> renderPasses, boolean layeredMode, long frameId, long nanoTime, long nanoStep, PickRequest pickRequest)
          Initializes the rendering.
 int ShadowRenderPeer.initShadows(View view, Light light, RenderBin shadowBin, long frameId)
           
 int ShadowMappingRenderPeer.initShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
          Draws the shadows into the shadow map.
 int ShadowRenderPeer.ShadowRenderPeerInterface.initShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
           
 int VolumeShadowRenderPeer.initShadows(View view, Light light, RenderBin shadowBin, org.xith3d.render.lwjgl.RenderPeerImpl renderPeer, long frameId)
           
 int BoundsAtomPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders the geometry of the atom.
 int ShapeAtomPeer.renderAtom(RenderAtom<?> atom, java.lang.Object glObj, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Renders the geometry of the atom.
protected static void ShapeAtomPeer.setMatrix(View view, Transform3D transform, boolean ignoreRotation, boolean forced)
           
 

Uses of View in org.xith3d.render.preprocessing
 

Methods in org.xith3d.render.preprocessing with parameters of type View
 void FrustumCuller.cullNodeAtoms(Node node, org.openmali.spatial.bodies.Classifier.Classification parentClassify, boolean cullingSuppressed, View view, org.openmali.vecmath2.Point3f viewPosition, org.openmali.spatial.bodies.Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass)
          Checks the Node's actual type and invokes the appropriate method to further traverse the scenegraph.
 

Uses of View in org.xith3d.render.states.units
 

Methods in org.xith3d.render.states.units with parameters of type View
 void StateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct.
 

Uses of View in org.xith3d.scenegraph
 

Methods in org.xith3d.scenegraph that return View
 View ProjectiveTextureUnit.getProjector()
           
 View RenderableSceneGraph.getView()
           
 View SceneGraph.getView()
           
 View RenderableSceneGraph.getView(int index)
           
 View SceneGraph.getView(int index)
           
 

Methods in org.xith3d.scenegraph with parameters of type View
 void RenderableSceneGraph.addView(View view)
          Adds a new View to the SceneGraph.
 void SceneGraph.addView(View view)
          Adds a new View to the SceneGraph.
 void SpecialCullingNode.cullSpecialNode(N node, boolean cullingSuppressed, View view, org.openmali.vecmath2.Point3f viewPosition, org.openmali.spatial.bodies.Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass, FrustumCuller frustumCuller)
          Thsi method is called by the FrustumCuller, if an instance of SpecialCullingNode is detected.
 void OcTreeGroup.cullSpecialNode(OcTreeGroup node, boolean cullingSuppressed, View view, org.openmali.vecmath2.Point3f viewPosition, org.openmali.spatial.bodies.Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass, FrustumCuller frustumCuller)
          Thsi method is called by the FrustumCuller, if an instance of SpecialCullingNode is detected.
 void QuadTreeGroup.cullSpecialNode(QuadTreeGroup node, boolean cullingSuppressed, View view, org.openmali.vecmath2.Point3f viewPosition, org.openmali.spatial.bodies.Frustum frustum, RenderBinProvider binProvider, OpenGLCapabilities glCaps, long frameId, long nanoTime, long nanoStep, PickRay pickRay, boolean isShadowPass, FrustumCuller frustumCuller)
          Thsi method is called by the FrustumCuller, if an instance of SpecialCullingNode is detected.
 boolean Sound.isReady(View view)
           
static void _SG_PrivilegedAccess.set(View view, boolean b, RenderPassConfig rpc)
           
static void _SG_PrivilegedAccess.update(UpdatableNode updatableNode, View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
           
 boolean BSPTreeGroup.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
           
 boolean UpdatableNode.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
           
 

Uses of View in org.xith3d.scenegraph.particles.jops
 

Methods in org.xith3d.scenegraph.particles.jops with parameters of type View
 boolean GeneratorNode.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
          
 boolean ParticleSystemNode.update(View view, org.openmali.spatial.bodies.Frustum frustrum, long nanoTime, long nanoStep)
          
 boolean PointMassNode.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
          
 

Uses of View in org.xith3d.schedops.movement
 

Constructors in org.xith3d.schedops.movement with parameters of type View
PointFocusser(View view, org.openmali.vecmath2.Point3f point, org.openmali.vecmath2.Vector3f direction, float speed)
          Creates a new instance.
PointFocusser(View view, org.openmali.vecmath2.Point3f point, org.openmali.vecmath2.Vector3f direction, float speed, PointFocusser.FinishListener finishLsitener)
          Creates a new instance.
 

Uses of View in org.xith3d.sound
 

Methods in org.xith3d.sound with parameters of type View
 void SoundProcessor.processAll(BranchGroup rootBranch, View view, long frameId)
          Process all Sound Nodes, that have been collected from the scenegraph.
 void SoundProcessor.processAll(BranchGroup rootBranch, View view, long frameId, boolean force)
          Process all Sound Nodes, that have been collected from the scenegraph.
 

Uses of View in org.xith3d.ui.swingui
 

Methods in org.xith3d.ui.swingui that return View
protected  View UIOverlay.getView()
          Protected method to get the view which this overlay is matching
 

Methods in org.xith3d.ui.swingui with parameters of type View
 void UIWindowManager.newFrame(View view)
          Called each frame prior to rendering to update the overlays.
 

Uses of View in org.xith3d.ui.text2d
 

Methods in org.xith3d.ui.text2d with parameters of type View
 boolean Text2D.update(View view, org.openmali.spatial.bodies.Frustum frustum, long nanoTime, long nanoStep)
          
 

Uses of View in org.xith3d.utility.camera
 

Constructors in org.xith3d.utility.camera with parameters of type View
BasicPlaceableVerticalFocuser(View view, Placeable placeable, float height, Updater updater)
          Creates a new BasicPlaceableVerticalFocuser.
SmoothPlaceableVerticalFocuser(View view, Placeable placeable, float height, float alpha, Updater updater)
          Creates a new SmoothPlaceableVerticalFocuser.