Uses of Class
org.xith3d.scenegraph.TransformGroup

Packages that use TransformGroup
org.xith3d.loaders.models   
org.xith3d.loaders.models.animations   
org.xith3d.loaders.models.conversion   
org.xith3d.loaders.models.util.animations   
org.xith3d.physics   
org.xith3d.scenegraph   
org.xith3d.scenegraph.avatar   
org.xith3d.scenegraph.modifications   
org.xith3d.scenegraph.particles.jops   
org.xith3d.scenegraph.primitives   
org.xith3d.scenegraph.traversal   
org.xith3d.scenegraph.utils   
org.xith3d.schedops.movement   
org.xith3d.ui.text2d Dynamic Text for Xith (DTX) As there is no ( or no dynamic ) text node for xith3d here is mine. 
 

Uses of TransformGroup in org.xith3d.loaders.models
 

Methods in org.xith3d.loaders.models that return TransformGroup
 TransformGroup Model.getMountTransform(int index)
           
 TransformGroup Model.getMountTransform(java.lang.String name)
           
 TransformGroup[] Model.getMountTransforms()
           
 TransformGroup Model.getNestedTransform(int index)
           
 TransformGroup[] Model.getNestedTransforms()
           
 

Methods in org.xith3d.loaders.models with parameters of type TransformGroup
 void Model.setMountTransforms(TransformGroup[] mountTransforms)
           
protected  void Model.setNestedTransforms(TransformGroup[] nestedTransforms)
           
 

Uses of TransformGroup in org.xith3d.loaders.models.animations
 

Methods in org.xith3d.loaders.models.animations that return TransformGroup
 TransformGroup MeshTransformKeyFrameController.getTarget()
          
 

Methods in org.xith3d.loaders.models.animations with parameters of type TransformGroup
 boolean ModelAnimation.update(boolean forced, float absAnimTime, TransformGroup[] mountTransforms)
           
protected  void ModelAnimation.updateMountTransforms(int baseFrame, int nextFrame, float alpha, TransformGroup[] mountTransforms)
           
 

Constructors in org.xith3d.loaders.models.animations with parameters of type TransformGroup
MeshTransformKeyFrameController(MeshTransformKeyFrame[] frames, TransformGroup tg)
           
 

Uses of TransformGroup in org.xith3d.loaders.models.conversion
 

Methods in org.xith3d.loaders.models.conversion that return TransformGroup
 TransformGroup XithNodeFactory.createTransformGroup(java.lang.String name, org.openmali.spatial.bounds.BoundsType boundsType)
           
 TransformGroup XithNodeFactory.createTransformGroup(java.lang.String name, org.openmali.vecmath2.Matrix4f transform, org.openmali.spatial.bounds.BoundsType boundsType)
           
 

Uses of TransformGroup in org.xith3d.loaders.models.util.animations
 

Methods in org.xith3d.loaders.models.util.animations with parameters of type TransformGroup
static MeshTransformKeyFrameController AnimationTools.createRotationalKeyFrameController(org.openmali.vecmath2.Vector3f axis, boolean backwards, int numFrames, TransformGroup target)
           
static MeshTransformKeyFrameController AnimationTools.createRotationalKeyFrameController(org.openmali.vecmath2.Vector3f axis, float startAngle, float stopAngle, boolean backwards, int numFrames, TransformGroup target)
           
 

Uses of TransformGroup in org.xith3d.physics
 

Methods in org.xith3d.physics that return TransformGroup
 TransformGroup PhysicsGFXManager.add(Body body)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.add(Body body, TransformGroup node)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.add(Collideable collider)
          Adds a Collideable and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.add(Collideable collider, TransformGroup node)
          Adds a Collideable and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Body body, GroupNode parentGroup)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Body body, TransformGroup node, GroupNode parentGroup)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Collideable collider, GroupNode parentGroup)
          Adds a Collideable and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Collideable collider, TransformGroup node, GroupNode parentGroup)
          Adds a Collideable and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.getBodyGFX(int index)
           
 TransformGroup PhysicsGFXManager.getColliderGFX(int index)
           
 

Methods in org.xith3d.physics with parameters of type TransformGroup
 TransformGroup PhysicsGFXManager.add(Body body, TransformGroup node)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.add(Collideable collider, TransformGroup node)
          Adds a Collideable and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Body body, TransformGroup node, GroupNode parentGroup)
          Adds a Body and its graphical counterpart to the manager.
 TransformGroup PhysicsGFXManager.directAdd(Collideable collider, TransformGroup node, GroupNode parentGroup)
          Adds a Collideable and its graphical counterpart to the manager.
 void PhysicsGFXManager.remove(TransformGroup node)
          Removes a Collider and its graphical counterpart from the manager.
 

Uses of TransformGroup in org.xith3d.scenegraph
 

Subclasses of TransformGroup in org.xith3d.scenegraph
 class Transform
          The Transform class can be used to quickly transform any object, reducing the number of lines needed (Transform3D construction, etc..) and improving readability of your code.
 

Fields in org.xith3d.scenegraph declared as TransformGroup
protected  TransformGroup Node.transformGroup
          Transform group for this node.
protected  TransformGroup Transform3D.transformGroup
           
 

Methods in org.xith3d.scenegraph that return TransformGroup
 TransformGroup Node.getTransformGroup()
          Returns the TransformGroup, which defines the Transform of this Node.
protected  TransformGroup TransformGroup.newInstance()
          
 

Methods in org.xith3d.scenegraph with parameters of type TransformGroup
protected  void Node.setTransformGroup(TransformGroup tg)
           
 

Uses of TransformGroup in org.xith3d.scenegraph.avatar
 

Methods in org.xith3d.scenegraph.avatar that return TransformGroup
 TransformGroup AvatarTransform.getTransformGroup()
           
 TransformGroup DefaultAvatarTransform.getTransformGroup()
          [
 

Uses of TransformGroup in org.xith3d.scenegraph.modifications
 

Methods in org.xith3d.scenegraph.modifications with parameters of type TransformGroup
 void ScenegraphModificationsListener.onTransformChanged(TransformGroup tg, Transform3D transform)
           
 

Uses of TransformGroup in org.xith3d.scenegraph.particles.jops
 

Subclasses of TransformGroup in org.xith3d.scenegraph.particles.jops
 class GeneratorNode
          Insert comment here.
 class PointMassNode
          Insert comment here.
 

Uses of TransformGroup in org.xith3d.scenegraph.primitives
 

Constructors in org.xith3d.scenegraph.primitives with parameters of type TransformGroup
Origin(TransformGroup tg)
           
 

Uses of TransformGroup in org.xith3d.scenegraph.traversal
 

Methods in org.xith3d.scenegraph.traversal with parameters of type TransformGroup
 boolean DetailedTraversalCallback.traversalCheckGroup(TransformGroup tg)
          This method is called for each group in the traversal.
 boolean DetailedTraversalCallback.traversalOperation(TransformGroup tg)
          This method is called for each TransformGroup in the traversed Group.
 boolean DetailedTraversalCallback.traversalOperationAfter(TransformGroup tg)
          This method is called for each TransformGroup in the traversed Group after the Node has been worked on.
 

Uses of TransformGroup in org.xith3d.scenegraph.utils
 

Methods in org.xith3d.scenegraph.utils with parameters of type TransformGroup
 boolean TreeCloner.traversalCheckGroup(TransformGroup tg)
          This method is called for each group in the traversal.
 boolean TreeCloner.traversalOperation(TransformGroup tg)
          This method is called for each TransformGroup in the traversed Group.
 boolean TreeCloner.traversalOperationAfter(TransformGroup tg)
          This method is called for each TransformGroup in the traversed Group after the Node has been worked on.
 

Uses of TransformGroup in org.xith3d.schedops.movement
 

Subclasses of TransformGroup in org.xith3d.schedops.movement
 class AnimatableGroup
          This class is useful to automatically animate a branch in your scenegraph.
 class Bullet
          This class can be used as a base for a bullet.
 class RotatableGroup
          This class is useful to automatically rotate a branch in your scenegraph.
 class TranslatableGroup
          This class is useful to automatically translate a branch in your scenegraph.
 

Uses of TransformGroup in org.xith3d.ui.text2d
 

Subclasses of TransformGroup in org.xith3d.ui.text2d
 class Line2D
          Represents a line of text in 3D space.
 class Text2D
          As there is no ( or no dynamic ) text node for Xith3D here is mine.