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| Packages that use NodeComponent | |
|---|---|
| org.xith3d.render.states | |
| org.xith3d.render.states.units | |
| org.xith3d.scenegraph | |
| org.xith3d.scenegraph.modifications | |
| Uses of NodeComponent in org.xith3d.render.states |
|---|
| Methods in org.xith3d.render.states that return NodeComponent | |
|---|---|
abstract NodeComponent |
StateUnit.getNodeComponent()
|
| Uses of NodeComponent in org.xith3d.render.states.units |
|---|
| Methods in org.xith3d.render.states.units that return NodeComponent | |
|---|---|
NodeComponent |
FogStateUnit.getNodeComponent()
|
NodeComponent |
LightingStateUnit.getNodeComponent()
|
| Uses of NodeComponent in org.xith3d.scenegraph |
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| Subclasses of NodeComponent in org.xith3d.scenegraph | |
|---|---|
class |
Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
class |
ASCIITexture
This is a Texture with all printable ASCII characters on it. |
class |
AssemblyShaderProgram
|
class |
AssemblyShaderProgramContext
|
class |
ColoringAttributes
ColoringAttributes defines attributes that apply to color mapping. |
class |
DepthComponent
Depth component. |
class |
DepthComponentFloat
|
class |
Geometry
A Geometry contains mesh data. |
class |
GeometryStripArray
A GeometryStripArray contains data of a mesh composed of strips. |
class |
GLSLContext
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
GLSLParameters
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
GLSLShaderProgram
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
IndexedGeometryArray
|
class |
IndexedGeometryStripArray
|
class |
IndexedLineArray
|
class |
IndexedLineStripArray
|
class |
IndexedQuadArray
An (Indexed)QuadArray defines an array of vertices rendered as quads. |
class |
IndexedTriangleArray
|
class |
IndexedTriangleFanArray
(Indexed)TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
class |
IndexedTriangleStripArray
|
class |
LineArray
LineArray defines attributes that apply to . |
class |
LineAttributes
LineAttributes defines attributes that apply to . |
class |
LineStripArray
LineStripArray defines attributes that apply to . |
class |
Material
The Material object defines the appearance of an object under illumination. |
class |
PointArray
PointArray defines a GeometryArray where each vertex is rendered as an equi-sized point (one pixel on the Canvas3D). |
class |
PointAttributes
PointAttributes defines attributes that apply to . |
class |
PolygonAttributes
PolygonAttributes defines attributes that apply to . |
class |
ProjectiveTextureUnit
The ProjectiveTextureUnit class is a container class,
that holds everything needed for texture-projection. |
class |
QuadArray
A QuadArray defines an array of vertices rendered as quads. |
class |
RenderingAttributes
RenderingAttributes defines attributes that apply to . |
class |
ShaderProgram<S extends Shader>
|
class |
ShaderProgramContext<SP extends ShaderProgram<?>>
|
class |
TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
class |
Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
class |
Texture2D
Texture2D defines attributes that apply to . |
class |
Texture3D
Texture3D defines attributes that apply to . |
class |
TextureAttributes
TextureAttributes defines attributes that apply to . |
class |
TextureCubeMap
|
class |
TextureImage
TextureImage defines attributes that apply to one
mipmap-level of a Texture. |
class |
TextureImage2D
TextureImage2D defines 2D TextureImage
as part of a Texture2D. |
class |
TextureImage3D
TextureImage3D is the 3D implementation to TextureImage
(used in 3D texturing, see Texture3D(Coord)Test) |
class |
TextureUnit
|
class |
TransparencyAttributes
TransparencyAttributes defines attributes that apply to . |
class |
TriangleArray
TriangleArray defines attributes that apply to . |
class |
TriangleFanArray
TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
class |
TriangleStripArray
TriangleStripArray defines attributes that apply to . |
| Methods in org.xith3d.scenegraph that return NodeComponent | |
|---|---|
abstract NodeComponent |
NodeComponent.cloneNodeComponent(boolean forceDuplicate)
|
| Methods in org.xith3d.scenegraph with parameters of type NodeComponent | |
|---|---|
protected void |
Appearance.duplicateNodeComponent(NodeComponent originalNodeComponent,
boolean forceDuplicate)
|
protected void |
AssemblyShaderProgram.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
ColoringAttributes.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
DepthComponent.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
DepthComponentFloat.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
GLSLContext.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
GLSLParameters.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
GLSLShaderProgram.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
Geometry.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
GeometryStripArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedGeometryArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedLineArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedLineStripArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedQuadArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedTriangleArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedTriangleFanArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
IndexedTriangleStripArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
LineArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
LineAttributes.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
LineStripArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
Material.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
NodeComponent.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
PointArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
PointAttributes.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
PolygonAttributes.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
ProjectiveTextureUnit.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
QuadArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
RenderingAttributes.duplicateNodeComponent(NodeComponent originalNodeComponent,
boolean forceDuplicate)
|
protected void |
ShaderProgram.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
ShaderProgramContext.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TexCoordGeneration.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
Texture.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
Texture2D.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
Texture3D.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TextureAttributes.duplicateNodeComponent(NodeComponent nodeOriginal,
boolean forceDuplicate)
|
protected void |
TextureCubeMap.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TextureImage2D.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TextureImage3D.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TextureUnit.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TransparencyAttributes.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TriangleArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TriangleFanArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
protected void |
TriangleStripArray.duplicateNodeComponent(NodeComponent original,
boolean forceDuplicate)
|
static void |
_SG_PrivilegedAccess.setChanged(NodeComponent nc,
boolean changed)
|
| Uses of NodeComponent in org.xith3d.scenegraph.modifications |
|---|
| Methods in org.xith3d.scenegraph.modifications with parameters of type NodeComponent | |
|---|---|
void |
ScenegraphModificationsListener.onNodeComponentChanged(NodeComponent comp)
|
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