Uses of Class
org.xith3d.scenegraph.Leaf

Packages that use Leaf
org.xith3d.loaders.models.impl.cal3d   
org.xith3d.loaders.models.util.specific.bsp   
org.xith3d.picking   
org.xith3d.scenegraph   
org.xith3d.scenegraph.particles.jops   
org.xith3d.scenegraph.primitives   
org.xith3d.ui.text2d Dynamic Text for Xith (DTX) As there is no ( or no dynamic ) text node for xith3d here is mine. 
org.xith3d.utility.geometry   
 

Uses of Leaf in org.xith3d.loaders.models.impl.cal3d
 

Subclasses of Leaf in org.xith3d.loaders.models.impl.cal3d
 class Cal3dSubmesh
           
 

Uses of Leaf in org.xith3d.loaders.models.util.specific.bsp
 

Subclasses of Leaf in org.xith3d.loaders.models.util.specific.bsp
 class BSPTextureAnimatedShape
          Insert type comment here.
 

Uses of Leaf in org.xith3d.picking
 

Methods in org.xith3d.picking that return Leaf
 Leaf PickResult.getNode()
           
 

Constructors in org.xith3d.picking with parameters of type Leaf
PickResult(Leaf node, float dist)
          Creates a new instance of PickResult.
PickResult(Leaf node, float minDist, float maxDist, float medDist)
          Creates a new instance of PickResult.
PickResult(Leaf node, int faceIndex, float minDist, float maxDist, float medDist)
          Creates a new instance of PickResult.
 

Uses of Leaf in org.xith3d.scenegraph
 

Subclasses of Leaf in org.xith3d.scenegraph
 class AbstractLODShape3D
          The LODShape3D is a Shape3D Node extension, that handles discrete LOD.
 class AmbientLight
          AmbientLight defines an ambient light source.
 class BackgroundSound
          A BackgroundSound is a non-placeable sound (= no spatial effects).
 class BoundingLeaf
          BoundingLeaf defines a bounding region that can be referenced by other leaf nodes.
 class Clip
          Clip defines the far clipping plane used to clip objects.
 class DirectionalLight
          DirectionalLight defines an oriented light source with an origin at infinity.
 class DummyLeaf
          The DummyLeaf is nothing more than a placeholder in the scenegraph.
 class ExponentialFog
          ExponentialFog extends the Fog leaf node by adding a fog density.
 class Fog
          Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene.
 class Light
          Light defines a common set of attributes that control lights.
 class LinearFog
          LinearFog extends the Fog leaf node by adding a pair of distance values, in Z, at which fog should start obscuring the scene and should maximally obscure the scene.
 class LODShape3D
          The LODShape3D is a Shape3D Node extension, that handles discrete LOD.
 class Morph
          The Morph leaf node permits an application to morph between multiple GeometryArrays.
 class MultiShape3D
          This is a Shape3D extension, that allows you to use multiple Geometries and Appearances for, of which only one set is active at a time.
 class PointLight
          PointLight defines a point light source located at some point in space and radiating in all directions.
 class PointSound
          PointSounds are those sounds which exist in the point in space within the transform groups it exists.
 class Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
 class Sound
          Base for all Sound Nodes to be placed into the scenegraph.
 class SpotLight
          SpotLight defines a point light source located at some point in space and radiating in a specific direction.
 

Methods in org.xith3d.scenegraph with parameters of type Leaf
static Transform3D _SG_PrivilegedAccess.getLeafWorldTransform(Leaf leaf)
           
 

Uses of Leaf in org.xith3d.scenegraph.particles.jops
 

Subclasses of Leaf in org.xith3d.scenegraph.particles.jops
 class GeneratorShape3D
          Insert comment here.
 

Uses of Leaf in org.xith3d.scenegraph.primitives
 

Subclasses of Leaf in org.xith3d.scenegraph.primitives
 class Box
          This primitive Shape represents a simple 3D-box.
 class Capsule
          A simple Capsule Shape3D.
 class Cone
          An open cone pointing in the +z direction.
 class Cube
          A simple Cube.
 class Cylinder
          An open cylinder pointing in the +/-y direction.
 class Disk
          A disk created by crushing/transforming a cone.
 class DrawRectangle
          This a simple Rectangle extension for pixel-perfect drawing.
 class Ellipsoid
          An ellipsoid using the stacks/slices specification.
 class FixedSizedBillboard
          A simple implementation for the Billboard interface.
 class GeoEllipsoid
          Geodesic sphere, warped into an ellipsoid.
 class GeoSphere
          A geodesic sphere based on an icosahedron.
 class Grid
          This is a simple implementation of a homogenous vertex/triangle grid.
 class Hemisphere
          A sphere using standard specifications.
 class Line
          This primitive Shape represents a simple 3D-line.
 class Points
          This Shape represents a set of points in 3D-space.
 class Quad
          This is a simple, single textured quad implementation.
 class Rectangle
          This is a simple, single textured rectangle implementation.
 class RectBillboard
          This is a reguar Rectangle, which will always face the View.
 class Ring
          A ring created by crushing a cylinder.
 class Sphere
          A sphere using standard specifications.
 class TextBillboard
          The TextBillboard is a Rectangle with a text-Texture on it, that's always facing the camera.
 class TextRectangle
          The TextRectangle is a Rectangle with a text-Texture on it.
 class Torus
          A sphere using standard specifications.
 

Uses of Leaf in org.xith3d.ui.text2d
 

Subclasses of Leaf in org.xith3d.ui.text2d
 class Character2D
          Represents a character in 3D space.
 class MultiCharacter2D
          This Character2D can contain multiple Character2Ds at a time through a MultiShape3D.
 

Uses of Leaf in org.xith3d.utility.geometry
 

Subclasses of Leaf in org.xith3d.utility.geometry
 class NormalsVisualizer
          This class visualizes the normals of a Shape3D's Geometry.