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| Uses of BranchGroup in org.xith3d.render |
|---|
| Methods in org.xith3d.render that return BranchGroup | |
|---|---|
BranchGroup |
RenderPass.getBranchGroup()
|
| Methods in org.xith3d.render with parameters of type BranchGroup | |
|---|---|
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
int resolutionX,
int resolutionY)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.create2D(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO resolution)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
ForegroundRenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static RenderPass |
RenderPass.createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static BackgroundRenderPass |
BackgroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
ForegroundRenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static RenderPass |
RenderPass.createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
java.util.List<RenderPass> |
DefaultRenderer.getRenderPasses(BranchGroup branchGroup)
|
abstract java.util.List<RenderPass> |
Renderer.getRenderPasses(BranchGroup branchGroup)
|
protected boolean |
DefaultRenderer.removeRenderPasses(BranchGroup branchGroup)
Removes the RenderPass from this Renderer, which is assotiated to the given BranchGroup. |
protected abstract boolean |
Renderer.removeRenderPasses(BranchGroup branchGroup)
Removes the RenderPass from this Renderer, which is assotiated to the given BranchGroup. |
static boolean |
_RNDR_PrivilegedAccess.removeRenderPasses(BranchGroup branchGroup,
Renderer renderer)
|
void |
RenderPass.setBranchGroup(BranchGroup branchGroup)
Sets this RenderPass'es BranchGroup. |
| Constructors in org.xith3d.render with parameters of type BranchGroup | |
|---|---|
BackgroundRenderPass(BranchGroup branchGroup,
RenderPassConfig config)
Creates a new RenderPass assotiated with the given BranchGroup. |
|
ForegroundRenderPass(BranchGroup branchGroup,
RenderPassConfig config)
Creates a new RenderPass assotiated with the given BranchGroup. |
|
RenderPass(BranchGroup branchGroup,
RenderPassConfig config)
Creates a new RenderPass assotiated with the given BranchGroup. |
|
| Uses of BranchGroup in org.xith3d.scenegraph |
|---|
| Methods in org.xith3d.scenegraph that return BranchGroup | |
|---|---|
BranchGroup |
RenderableSceneGraph.addRenderPass(RenderPass renderPass)
Adds a RenderPass to the SceneGraph's Renderer. |
BranchGroup |
SceneGraph.addRenderPass(RenderPass renderPass)
Adds a RenderPass to the SceneGraph's Renderer. |
BranchGroup |
RenderableSceneGraph.addRenderPassFirst(RenderPass renderPass)
Adds a RenderPass to the SceneGraph at first position. |
BranchGroup |
SceneGraph.addRenderPassFirst(RenderPass renderPass)
Adds a RenderPass to the SceneGraph at first position. |
BranchGroup |
RenderableSceneGraph.getBranchGroup()
|
BranchGroup |
SceneGraph.getBranchGroup()
|
BranchGroup |
SceneGraph.getBranchGroup(int index)
|
BranchGroup |
Node.getRoot()
|
protected BranchGroup |
BranchGroup.newInstance()
|
| Methods in org.xith3d.scenegraph with parameters of type BranchGroup | |
|---|---|
RenderPass |
RenderableSceneGraph.addBranchGraph(BranchGroup branchGraph,
RenderPassConfig renderPassConfig)
Adds a new BranchGroup to the SceneGraph's Locale. |
RenderPass |
SceneGraph.addBranchGraph(BranchGroup branchGraph,
RenderPassConfig renderPassConfig)
Adds a new BranchGroup to the SceneGraph's Locale. |
RenderPass |
RenderableSceneGraph.addParallelBranch(BranchGroup branchGraph)
Adds a parallel (projected) RenderPass and links it to the given BranchGroup. |
RenderPass |
SceneGraph.addParallelBranch(BranchGroup branchGraph)
Adds a parallel (projected) RenderPass and links it to the given BranchGroup. |
RenderPass |
RenderableSceneGraph.addPerspectiveBranch(BranchGroup branchGraph)
Adds a perspective (projected) RenderPass and links it to the given BranchGroup. |
RenderPass |
SceneGraph.addPerspectiveBranch(BranchGroup branchGraph)
Adds a perspective (projected) RenderPass and links it to the given BranchGroup. |
static void |
_SG_PrivilegedAccess.forceRecull(BranchGroup bg,
boolean force)
|
static void |
_SG_PrivilegedAccess.forceRefill(BranchGroup bg,
boolean force)
|
static boolean |
_SG_PrivilegedAccess.isRecullForeced(BranchGroup bg)
|
static boolean |
_SG_PrivilegedAccess.isRefillForeced(BranchGroup bg)
|
void |
RenderableSceneGraph.removeBranchGraph(BranchGroup branchGraph)
Removes the given BranchGroup from the SceneGraph. |
void |
SceneGraph.removeBranchGraph(BranchGroup branchGraph)
Removes the given BranchGroup from the SceneGraph. |
| Uses of BranchGroup in org.xith3d.scenegraph.avatar |
|---|
| Constructors in org.xith3d.scenegraph.avatar with parameters of type BranchGroup | |
|---|---|
DefaultAvatarTransform(Node node,
float offsetY,
BranchGroup sceneRoot)
|
|
DefaultAvatarTransform(Node node,
float offsetX,
float offsetY,
float offsetZ,
BranchGroup sceneRoot)
|
|
DefaultAvatarTransform(Node node,
org.openmali.vecmath2.Tuple3f offset,
BranchGroup sceneRoot)
|
|
| Uses of BranchGroup in org.xith3d.scenegraph.modifications |
|---|
| Methods in org.xith3d.scenegraph.modifications with parameters of type BranchGroup | |
|---|---|
void |
ScenegraphModificationsListener.onBranchGraphAdded(BranchGroup branchGraph)
|
void |
ScenegraphModificationsListener.onBranchGraphRemoved(BranchGroup branchGraph)
|
| Uses of BranchGroup in org.xith3d.scenegraph.primitives |
|---|
| Methods in org.xith3d.scenegraph.primitives that return BranchGroup | |
|---|---|
static BranchGroup |
SkyBox.createSkyBoxGroup(CubeTextureSet textureSet)
|
static BranchGroup |
SkyBox.createSkyBoxGroup(float size,
Texture[] textures)
|
static BranchGroup |
SkyBox.createSkyBoxGroup(java.lang.String[] textures)
Creates a new SkyBox using the six given Textures. |
static BranchGroup |
SkyBox.createSkyBoxGroup(java.lang.String[] textures,
boolean flipTextures)
Creates a new SkyBox using the six given Textures. |
static BranchGroup |
SkyBox.createSkyBoxGroup(java.lang.String front,
java.lang.String right,
java.lang.String back,
java.lang.String left,
java.lang.String top,
java.lang.String bottom)
Creates a new SkyBox using the six given Textures. |
static BranchGroup |
SkyBox.createSkyBoxGroup(java.lang.String front,
java.lang.String right,
java.lang.String back,
java.lang.String left,
java.lang.String top,
java.lang.String bottom,
boolean flipVertically)
Creates a new SkyBox using the six given Textures. |
static BranchGroup |
SkyBox.createSkyBoxGroup(Texture front,
Texture right,
Texture back,
Texture left,
Texture top,
Texture bottom)
Creates a new SkyBox using the six given Textures. |
static BranchGroup |
SkyGeoHemisphere.createSkyGeoHemisphereGroup(int frequency,
java.lang.String textureName)
|
static BranchGroup |
SkyGeoHemisphere.createSkyGeoHemisphereGroup(int frequency,
Texture texture)
|
static BranchGroup |
SkyGeoHemisphere.createSkyGeoHemisphereGroup(java.lang.String textureName)
|
static BranchGroup |
SkyGeoHemisphere.createSkyGeoHemisphereGroup(Texture texture)
|
static BranchGroup |
SkyGeoSphere.createSkyGeoSphereGroup(int frequency,
java.lang.String textureName)
|
static BranchGroup |
SkyGeoSphere.createSkyGeoSphereGroup(int frequency,
Texture texture)
|
static BranchGroup |
SkyGeoSphere.createSkyGeoSphereGroup(java.lang.String textureName)
|
static BranchGroup |
SkyGeoSphere.createSkyGeoSphereGroup(Texture texture)
|
static BranchGroup |
SkySphere.createSkySphereGroup(int slices,
int stacks,
java.lang.String textureName)
|
static BranchGroup |
SkySphere.createSkySphereGroup(int slices,
int stacks,
Texture texture)
|
static BranchGroup |
SkySphere.createSkySphereGroup(java.lang.String textureName)
|
static BranchGroup |
SkySphere.createSkySphereGroup(Texture texture)
|
| Uses of BranchGroup in org.xith3d.scenegraph.traversal |
|---|
| Methods in org.xith3d.scenegraph.traversal with parameters of type BranchGroup | |
|---|---|
boolean |
DetailedTraversalCallback.traversalCheckGroup(BranchGroup bg)
This method is called for each group in the traversal. |
boolean |
DetailedTraversalCallback.traversalOperation(BranchGroup bg)
This method is called for each BranchGroup in the traversed Group. |
boolean |
DetailedTraversalCallback.traversalOperationAfter(BranchGroup bg)
This method is called for each BranchGroup in the traversed Group after the Node has been worked on. |
| Uses of BranchGroup in org.xith3d.scenegraph.utils |
|---|
| Methods in org.xith3d.scenegraph.utils with parameters of type BranchGroup | |
|---|---|
boolean |
TreeCloner.traversalCheckGroup(BranchGroup bg)
This method is called for each group in the traversal. |
boolean |
TreeCloner.traversalOperation(BranchGroup bg)
This method is called for each BranchGroup in the traversed Group. |
boolean |
TreeCloner.traversalOperationAfter(BranchGroup bg)
This method is called for each BranchGroup in the traversed Group after the Node has been worked on. |
| Uses of BranchGroup in org.xith3d.selection |
|---|
| Methods in org.xith3d.selection that return BranchGroup | |
|---|---|
BranchGroup |
SelectionManager.getSelectionLayer()
|
| Methods in org.xith3d.selection with parameters of type BranchGroup | |
|---|---|
void |
SelectionManager.bind(BranchGroup pickableBranch,
Canvas3D canvas)
|
void |
SelectionManager.bind(BranchGroup pickableBranch,
RenderPassConfig rpc,
Canvas3D canvas)
|
| Uses of BranchGroup in org.xith3d.sound |
|---|
| Methods in org.xith3d.sound with parameters of type BranchGroup | |
|---|---|
void |
SoundProcessor.addSound(Sound sound,
BranchGroup rootBranch)
Adds a Sound to the SoundProcessor. |
void |
SoundProcessor.processAll(BranchGroup rootBranch,
View view,
long frameId)
Process all Sound Nodes, that have been collected from the scenegraph. |
void |
SoundProcessor.processAll(BranchGroup rootBranch,
View view,
long frameId,
boolean force)
Process all Sound Nodes, that have been collected from the scenegraph. |
| Uses of BranchGroup in org.xith3d.ui.hud |
|---|
| Methods in org.xith3d.ui.hud that return BranchGroup | |
|---|---|
BranchGroup |
HUD.getSGGroup()
Returns the BranchGroup associated with this HUD. |
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