Uses of Package
org.xith3d.render.states

Packages that use org.xith3d.render.states
org.xith3d.render.jsr231   
org.xith3d.render.preprocessing   
org.xith3d.render.preprocessing.sorting   
org.xith3d.render.states   
org.xith3d.render.states.units   
org.xith3d.scenegraph   
 

Classes in org.xith3d.render.states used by org.xith3d.render.jsr231
StateUnit
          A shader is what is responsible for setting up the graphics state to render an atom.
 

Classes in org.xith3d.render.states used by org.xith3d.render.preprocessing
StateSortable
          The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer.
StateSortableMap
          A state sortable map contains a list of StateSortable items for which an atom may have.
StateUnit
          A shader is what is responsible for setting up the graphics state to render an atom.
 

Classes in org.xith3d.render.states used by org.xith3d.render.preprocessing.sorting
StateTypes
          This enum can be used to initialized a StatePriorities instance, which must be passed to a StateRenderBinSorter or OrderedStateRenderBinSorter.
 

Classes in org.xith3d.render.states used by org.xith3d.render.states
StateNode
          Used to keep a cached copy of a state for the render engine.
StateSortable
          The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer.
StateTrackable
          Simple interface that allows the renderer to assign a state id to a node.
StateTypes
          This enum can be used to initialized a StatePriorities instance, which must be passed to a StateRenderBinSorter or OrderedStateRenderBinSorter.
 

Classes in org.xith3d.render.states used by org.xith3d.render.states.units
StateMap
          A state map is used to map objects to state id's.
StateSortable
          The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer.
StateUnit
          A shader is what is responsible for setting up the graphics state to render an atom.
 

Classes in org.xith3d.render.states used by org.xith3d.scenegraph
StateNode
          Used to keep a cached copy of a state for the render engine.
StateTrackable
          Simple interface that allows the renderer to assign a state id to a node.