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| Classes in org.xith3d.render.states used by org.xith3d.render.jsr231 | |
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| StateUnit
A shader is what is responsible for setting up the graphics state to render an atom. |
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| Classes in org.xith3d.render.states used by org.xith3d.render.preprocessing | |
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| StateSortable
The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer. |
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| StateSortableMap
A state sortable map contains a list of StateSortable items for which an atom may have. |
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| StateUnit
A shader is what is responsible for setting up the graphics state to render an atom. |
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| Classes in org.xith3d.render.states used by org.xith3d.render.preprocessing.sorting | |
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| StateTypes
This enum can be used to initialized a StatePriorities instance,
which must be passed to a StateRenderBinSorter or
OrderedStateRenderBinSorter. |
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| Classes in org.xith3d.render.states used by org.xith3d.render.states | |
|---|---|
| StateNode
Used to keep a cached copy of a state for the render engine. |
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| StateSortable
The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer. |
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| StateTrackable
Simple interface that allows the renderer to assign a state id to a node. |
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| StateTypes
This enum can be used to initialized a StatePriorities instance,
which must be passed to a StateRenderBinSorter or
OrderedStateRenderBinSorter. |
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| Classes in org.xith3d.render.states used by org.xith3d.render.states.units | |
|---|---|
| StateMap
A state map is used to map objects to state id's. |
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| StateSortable
The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer. |
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| StateUnit
A shader is what is responsible for setting up the graphics state to render an atom. |
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| Classes in org.xith3d.render.states used by org.xith3d.scenegraph | |
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| StateNode
Used to keep a cached copy of a state for the render engine. |
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| StateTrackable
Simple interface that allows the renderer to assign a state id to a node. |
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