Uses of Class
org.xith3d.render.states.StateUnit

Packages that use StateUnit
org.xith3d.render.jsr231   
org.xith3d.render.lwjgl   
org.xith3d.render.preprocessing   
org.xith3d.render.states.units   
 

Uses of StateUnit in org.xith3d.render.jsr231
 

Methods in org.xith3d.render.jsr231 with parameters of type StateUnit
 void ColoringStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void FogStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LightingStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LineAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void MaterialStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PointAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void TextureUnitStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 

Uses of StateUnit in org.xith3d.render.lwjgl
 

Methods in org.xith3d.render.lwjgl with parameters of type StateUnit
 void ColoringStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void FogStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LightingStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void LineAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void MaterialStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PointAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 void TextureUnitStateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
           
 

Uses of StateUnit in org.xith3d.render.preprocessing
 

Methods in org.xith3d.render.preprocessing that return StateUnit
 StateUnit RenderAtom.getStateUnit(int index)
           
 StateUnit[] RenderAtom.getStateUnits()
           
 

Methods in org.xith3d.render.preprocessing with parameters of type StateUnit
protected  void RenderAtom.updateStateMap(StateUnit stateUnit)
           
 void RenderAtom.updateStateUnit(StateUnit stateUnit)
          updates a shader to the atom's list of shaders.
 

Uses of StateUnit in org.xith3d.render.states.units
 

Subclasses of StateUnit in org.xith3d.render.states.units
 class ColoringStateUnit
          The ColoringShader encapsulates the Java3D standard coloring which are attached to an Appearance.
 class FogStateUnit
          Insert package comments here Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM.
 class LightingStateUnit
          Insert package comments here
 class LineAttribsStateUnit
          The line attributes shader encapsulates the Java3d standard LineAttributes which are attached to an appearance.
 class MaterialStateUnit
          The material shader encapsulates the Java3d standard material which are attached to an Appearance.
 class PointAttribsStateUnit
          The point attributes shader encapsulates the Java3d standard PointAttributes which are attached to an appearance.
 class PolygonAttribsStateUnit
          The polygon shader encapsulates the Java3d standard polygon which are attached to an Appearance.
 class RenderingAttribsStateUnit
          The rendering shader encapsulates the Java3d standard rendering which are attached to an Appearance.
 class ShaderProgramStateUnit
           
 class TextureUnitStateUnit
          This StateUnit encapsulates a whole TextureUnit.
 

Methods in org.xith3d.render.states.units with parameters of type StateUnit
 void StateUnitPeer.apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct.
static ColoringStateUnit ColoringStateUnit.makeColoringStateUnit(ColoringAttributes ca, TransparencyAttributes ta, StateUnit[] cache)
           
static LineAttribsStateUnit LineAttribsStateUnit.makeLineAttribsStateUnit(LineAttributes la, StateUnit[] cache)
           
static MaterialStateUnit MaterialStateUnit.makeMaterialStateUnit(Material mat, StateUnit[] cache)
           
static PointAttribsStateUnit PointAttribsStateUnit.makePointAttribsStateUnit(PointAttributes pa, StateUnit[] cache)
           
static PolygonAttribsStateUnit PolygonAttribsStateUnit.makePolygonAttribsStateUnit(PolygonAttributes pa, StateUnit[] cache)
           
static RenderingAttribsStateUnit RenderingAttribsStateUnit.makeRenderingStateUnit(RenderingAttributes ra, StateUnit[] cache)
           
static ShaderProgramStateUnit ShaderProgramStateUnit.makeShaderProgramStateUnit(ShaderProgramContext<?> shaderProgram, StateUnit[] cache)
           
static TextureUnitStateUnit TextureUnitStateUnit.makeTextureUnitStateUnit(int unit, TextureUnit tu, StateUnit[] cache)