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| Packages that use StateUnit | |
|---|---|
| org.xith3d.render.jsr231 | |
| org.xith3d.render.lwjgl | |
| org.xith3d.render.preprocessing | |
| org.xith3d.render.states.units | |
| Uses of StateUnit in org.xith3d.render.jsr231 |
|---|
| Methods in org.xith3d.render.jsr231 with parameters of type StateUnit | |
|---|---|
void |
ColoringStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
FogStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
LightingStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
LineAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
MaterialStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
PointAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
TextureUnitStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
| Uses of StateUnit in org.xith3d.render.lwjgl |
|---|
| Methods in org.xith3d.render.lwjgl with parameters of type StateUnit | |
|---|---|
void |
ColoringStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
FogStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
LightingStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
LineAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
MaterialStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
PointAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
PolygonAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
RenderingAttribsStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
ShaderProgramStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
void |
TextureUnitStateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
|
| Uses of StateUnit in org.xith3d.render.preprocessing |
|---|
| Methods in org.xith3d.render.preprocessing that return StateUnit | |
|---|---|
StateUnit |
RenderAtom.getStateUnit(int index)
|
StateUnit[] |
RenderAtom.getStateUnits()
|
| Methods in org.xith3d.render.preprocessing with parameters of type StateUnit | |
|---|---|
protected void |
RenderAtom.updateStateMap(StateUnit stateUnit)
|
void |
RenderAtom.updateStateUnit(StateUnit stateUnit)
updates a shader to the atom's list of shaders. |
| Uses of StateUnit in org.xith3d.render.states.units |
|---|
| Subclasses of StateUnit in org.xith3d.render.states.units | |
|---|---|
class |
ColoringStateUnit
The ColoringShader encapsulates the Java3D standard coloring which are attached to an Appearance. |
class |
FogStateUnit
Insert package comments here Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM. |
class |
LightingStateUnit
Insert package comments here |
class |
LineAttribsStateUnit
The line attributes shader encapsulates the Java3d standard LineAttributes which are attached to an appearance. |
class |
MaterialStateUnit
The material shader encapsulates the Java3d standard material which are attached to an Appearance. |
class |
PointAttribsStateUnit
The point attributes shader encapsulates the Java3d standard PointAttributes which are attached to an appearance. |
class |
PolygonAttribsStateUnit
The polygon shader encapsulates the Java3d standard polygon which are attached to an Appearance. |
class |
RenderingAttribsStateUnit
The rendering shader encapsulates the Java3d standard rendering which are attached to an Appearance. |
class |
ShaderProgramStateUnit
|
class |
TextureUnitStateUnit
This StateUnit encapsulates a whole TextureUnit. |
| Methods in org.xith3d.render.states.units with parameters of type StateUnit | |
|---|---|
void |
StateUnitPeer.apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct. |
static ColoringStateUnit |
ColoringStateUnit.makeColoringStateUnit(ColoringAttributes ca,
TransparencyAttributes ta,
StateUnit[] cache)
|
static LineAttribsStateUnit |
LineAttribsStateUnit.makeLineAttribsStateUnit(LineAttributes la,
StateUnit[] cache)
|
static MaterialStateUnit |
MaterialStateUnit.makeMaterialStateUnit(Material mat,
StateUnit[] cache)
|
static PointAttribsStateUnit |
PointAttribsStateUnit.makePointAttribsStateUnit(PointAttributes pa,
StateUnit[] cache)
|
static PolygonAttribsStateUnit |
PolygonAttribsStateUnit.makePolygonAttribsStateUnit(PolygonAttributes pa,
StateUnit[] cache)
|
static RenderingAttribsStateUnit |
RenderingAttribsStateUnit.makeRenderingStateUnit(RenderingAttributes ra,
StateUnit[] cache)
|
static ShaderProgramStateUnit |
ShaderProgramStateUnit.makeShaderProgramStateUnit(ShaderProgramContext<?> shaderProgram,
StateUnit[] cache)
|
static TextureUnitStateUnit |
TextureUnitStateUnit.makeTextureUnitStateUnit(int unit,
TextureUnit tu,
StateUnit[] cache)
|
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