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| Packages that use StateSortable | |
|---|---|
| org.xith3d.render.preprocessing | |
| org.xith3d.render.states | |
| org.xith3d.render.states.units | |
| Uses of StateSortable in org.xith3d.render.preprocessing |
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| Subclasses of StateSortable in org.xith3d.render.preprocessing | |
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class |
BoundsAtom
Bounds atom |
class |
RenderAtom<T extends Node>
A render atom is a discrete chunk of geometry and shader that will be drawn. |
class |
ShadowAtom
This is the RenderAtom responsible for occluder nodes. |
class |
ShapeAtom
Atom for rendering a single Shape3D along with its geometry arrays. |
| Uses of StateSortable in org.xith3d.render.states |
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| Subclasses of StateSortable in org.xith3d.render.states | |
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class |
StateUnit
A shader is what is responsible for setting up the graphics state to render an atom. |
| Fields in org.xith3d.render.states declared as StateSortable | |
|---|---|
StateSortable[] |
StateSortableMap.map
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| Uses of StateSortable in org.xith3d.render.states.units |
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| Subclasses of StateSortable in org.xith3d.render.states.units | |
|---|---|
class |
ColoringStateUnit
The ColoringShader encapsulates the Java3D standard coloring which are attached to an Appearance. |
class |
FogStateUnit
Insert package comments here Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM. |
class |
LightingStateUnit
Insert package comments here |
class |
LineAttribsStateUnit
The line attributes shader encapsulates the Java3d standard LineAttributes which are attached to an appearance. |
class |
MaterialStateUnit
The material shader encapsulates the Java3d standard material which are attached to an Appearance. |
class |
PointAttribsStateUnit
The point attributes shader encapsulates the Java3d standard PointAttributes which are attached to an appearance. |
class |
PolygonAttribsStateUnit
The polygon shader encapsulates the Java3d standard polygon which are attached to an Appearance. |
class |
RenderingAttribsStateUnit
The rendering shader encapsulates the Java3d standard rendering which are attached to an Appearance. |
class |
ShaderProgramStateUnit
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class |
TextureUnitStateUnit
This StateUnit encapsulates a whole TextureUnit. |
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