Uses of Class
org.xith3d.render.states.StateSortable

Packages that use StateSortable
org.xith3d.render.preprocessing   
org.xith3d.render.states   
org.xith3d.render.states.units   
 

Uses of StateSortable in org.xith3d.render.preprocessing
 

Subclasses of StateSortable in org.xith3d.render.preprocessing
 class BoundsAtom
          Bounds atom
 class RenderAtom<T extends Node>
          A render atom is a discrete chunk of geometry and shader that will be drawn.
 class ShadowAtom
          This is the RenderAtom responsible for occluder nodes.
 class ShapeAtom
          Atom for rendering a single Shape3D along with its geometry arrays.
 

Uses of StateSortable in org.xith3d.render.states
 

Subclasses of StateSortable in org.xith3d.render.states
 class StateUnit
          A shader is what is responsible for setting up the graphics state to render an atom.
 

Fields in org.xith3d.render.states declared as StateSortable
 StateSortable[] StateSortableMap.map
           
 

Uses of StateSortable in org.xith3d.render.states.units
 

Subclasses of StateSortable in org.xith3d.render.states.units
 class ColoringStateUnit
          The ColoringShader encapsulates the Java3D standard coloring which are attached to an Appearance.
 class FogStateUnit
          Insert package comments here Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM.
 class LightingStateUnit
          Insert package comments here
 class LineAttribsStateUnit
          The line attributes shader encapsulates the Java3d standard LineAttributes which are attached to an appearance.
 class MaterialStateUnit
          The material shader encapsulates the Java3d standard material which are attached to an Appearance.
 class PointAttribsStateUnit
          The point attributes shader encapsulates the Java3d standard PointAttributes which are attached to an appearance.
 class PolygonAttribsStateUnit
          The polygon shader encapsulates the Java3d standard polygon which are attached to an Appearance.
 class RenderingAttribsStateUnit
          The rendering shader encapsulates the Java3d standard rendering which are attached to an Appearance.
 class ShaderProgramStateUnit
           
 class TextureUnitStateUnit
          This StateUnit encapsulates a whole TextureUnit.