Uses of Class
org.xith3d.render.states.StateNode

Packages that use StateNode
org.xith3d.render.states   
org.xith3d.scenegraph   
 

Uses of StateNode in org.xith3d.render.states
 

Methods in org.xith3d.render.states that return StateNode
 StateNode StateTrackable.getStateNode()
           
 

Methods in org.xith3d.render.states with parameters of type StateNode
 int StateNode.compareTo(StateNode o)
           
 void StateTrackable.setStateNode(StateNode node)
          Used by the render engine to set the state id for the node.
 

Uses of StateNode in org.xith3d.scenegraph
 

Methods in org.xith3d.scenegraph that return StateNode
 StateNode ColoringAttributes.getStateNode()
           
 StateNode LineAttributes.getStateNode()
           
 StateNode Material.getStateNode()
          Returns the current state node of the object.
 StateNode PointAttributes.getStateNode()
           
 StateNode PolygonAttributes.getStateNode()
           
 StateNode RenderingAttributes.getStateNode()
           
 StateNode ShaderProgram.getStateNode()
           
 StateNode ShaderProgramContext.getStateNode()
           
 StateNode TexCoordGeneration.getStateNode()
          
 StateNode TextureAttributes.getStateNode()
          
 StateNode Transform3D.getStateNode()
           
 StateNode TransparencyAttributes.getStateNode()
           
 

Methods in org.xith3d.scenegraph with parameters of type StateNode
 void ColoringAttributes.setStateNode(StateNode node)
           
 void LineAttributes.setStateNode(StateNode node)
           
 void Material.setStateNode(StateNode stateNode)
          Used by the render engine to set the state id for the node.
 void PointAttributes.setStateNode(StateNode node)
           
 void PolygonAttributes.setStateNode(StateNode node)
           
 void RenderingAttributes.setStateNode(StateNode node)
           
 void ShaderProgram.setStateNode(StateNode node)
           
 void ShaderProgramContext.setStateNode(StateNode node)
           
 void TexCoordGeneration.setStateNode(StateNode node)
          Used by the render engine to set the state id for the node.
 void TextureAttributes.setStateNode(StateNode node)
          Used by the render engine to set the state id for the node.
 void Transform3D.setStateNode(StateNode node)
           
 void TransparencyAttributes.setStateNode(StateNode node)