Uses of Package
org.xith3d.render.preprocessing

Packages that use org.xith3d.render.preprocessing
org.xith3d.effects.shadows   
org.xith3d.render   
org.xith3d.render.jsr231   
org.xith3d.render.preprocessing   
org.xith3d.render.preprocessing.sorting   
org.xith3d.render.states.units   
org.xith3d.scenegraph   
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.effects.shadows
RenderBin
          A collection of RenderAtoms that will be prioritized and sorted for rendering.
RenderBinProvider
          Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph.
ShadowAtom
          This is the RenderAtom responsible for occluder nodes.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.render
RenderAtom
          A render atom is a discrete chunk of geometry and shader that will be drawn.
RenderBinProvider
          Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.render.jsr231
RenderAtom
          A render atom is a discrete chunk of geometry and shader that will be drawn.
RenderBin
          A collection of RenderAtoms that will be prioritized and sorted for rendering.
ShapeAtom
          Atom for rendering a single Shape3D along with its geometry arrays.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.render.preprocessing
OrderedState
          The ordered state is used to denote that a particular atom must be sorted according to an order state first, before material sorting.
RenderAtom
          A render atom is a discrete chunk of geometry and shader that will be drawn.
RenderBin
          A collection of RenderAtoms that will be prioritized and sorted for rendering.
RenderBin.DynamicAtomArray
           
RenderBinProvider
          Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph.
RenderBinType
          Holds a constant for any type of RenderBin in Xith3D's Renderer.
ShadowAtom
          This is the RenderAtom responsible for occluder nodes.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.render.preprocessing.sorting
RenderAtom
          A render atom is a discrete chunk of geometry and shader that will be drawn.
RenderBin
          A collection of RenderAtoms that will be prioritized and sorted for rendering.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.render.states.units
RenderAtom
          A render atom is a discrete chunk of geometry and shader that will be drawn.
 

Classes in org.xith3d.render.preprocessing used by org.xith3d.scenegraph
FrustumCuller
          The ViewCuller is in charge of traversing the scenegraph to cull any Shape3D with the View's Frustum.
OrderedState
          The ordered state is used to denote that a particular atom must be sorted according to an order state first, before material sorting.
RenderBinProvider
          Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph.
ShadowAtom
          This is the RenderAtom responsible for occluder nodes.
ShapeAtom
          Atom for rendering a single Shape3D along with its geometry arrays.