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| Classes in org.xith3d.render.preprocessing used by org.xith3d.effects.shadows | |
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| RenderBin
A collection of RenderAtoms that will be prioritized and sorted for rendering. |
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| RenderBinProvider
Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph. |
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| ShadowAtom
This is the RenderAtom responsible for occluder nodes. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.render | |
|---|---|
| RenderAtom
A render atom is a discrete chunk of geometry and shader that will be drawn. |
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| RenderBinProvider
Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.render.jsr231 | |
|---|---|
| RenderAtom
A render atom is a discrete chunk of geometry and shader that will be drawn. |
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| RenderBin
A collection of RenderAtoms that will be prioritized and sorted for rendering. |
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| ShapeAtom
Atom for rendering a single Shape3D along with its geometry arrays. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.render.preprocessing | |
|---|---|
| OrderedState
The ordered state is used to denote that a particular atom must be sorted according to an order state first, before material sorting. |
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| RenderAtom
A render atom is a discrete chunk of geometry and shader that will be drawn. |
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| RenderBin
A collection of RenderAtoms that will be prioritized and sorted for rendering. |
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| RenderBin.DynamicAtomArray
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| RenderBinProvider
Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph. |
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| RenderBinType
Holds a constant for any type of RenderBin in Xith3D's Renderer. |
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| ShadowAtom
This is the RenderAtom responsible for occluder nodes. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.render.preprocessing.sorting | |
|---|---|
| RenderAtom
A render atom is a discrete chunk of geometry and shader that will be drawn. |
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| RenderBin
A collection of RenderAtoms that will be prioritized and sorted for rendering. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.render.states.units | |
|---|---|
| RenderAtom
A render atom is a discrete chunk of geometry and shader that will be drawn. |
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| Classes in org.xith3d.render.preprocessing used by org.xith3d.scenegraph | |
|---|---|
| FrustumCuller
The ViewCuller is in charge of traversing the scenegraph to cull any Shape3D with the View's Frustum. |
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| OrderedState
The ordered state is used to denote that a particular atom must be sorted according to an order state first, before material sorting. |
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| RenderBinProvider
Contains and maintains all RenderBins, which on their part may contain all RenderAtoms of the whole scenegraph. |
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| ShadowAtom
This is the RenderAtom responsible for occluder nodes. |
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| ShapeAtom
Atom for rendering a single Shape3D along with its geometry arrays. |
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