|
Class Summary |
| BoundsAtom |
Bounds atom |
| FrustumCuller |
The ViewCuller is in charge of traversing the scenegraph to
cull any Shape3D with the View's Frustum. |
| OrderedState |
The ordered state is used to denote that a particular atom must be sorted
according to an order state first, before material sorting. |
| RenderAtom<T extends Node> |
A render atom is a discrete chunk of geometry and shader that will be drawn. |
| RenderBin |
A collection of RenderAtoms that will be prioritized and sorted for
rendering. |
| RenderBin.DynamicAtomArray |
|
| RenderBinProvider |
Contains and maintains all RenderBins, which on their part may contain all
RenderAtoms of the whole scenegraph. |
| ShadowAtom |
This is the RenderAtom responsible for occluder nodes. |
| ShapeAtom |
Atom for rendering a single Shape3D along with its geometry arrays. |