org.xith3d.render.jsr231
Class MaterialStateUnitPeer
java.lang.Object
org.xith3d.render.jsr231.MaterialStateUnitPeer
- All Implemented Interfaces:
- StateUnitPeer
public class MaterialStateUnitPeer
- extends java.lang.Object
- implements StateUnitPeer
Handles the shading for material attributes. Materials can be tricky because
they can be used in different ways. We are using materials in conjunction
with lights, and we are multiplying it with the geometry vertex colors for
ambient and diffuse lighting.
|
Method Summary |
void |
apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
Takes the StateUnit assigned to the specified atom and sets up the graphics
environment, so that it is correct. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
MaterialStateUnitPeer
public MaterialStateUnitPeer()
apply
public void apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
- Description copied from interface:
StateUnitPeer
- Takes the StateUnit assigned to the specified atom and sets up the graphics
environment, so that it is correct. Do so by only updating, where there is
a change.
The whole atom is supplied here because there might be some StateUnits, that
need to access the geometry in order to work properly.
- Specified by:
apply in interface StateUnitPeer