|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
public interface RenderTarget
A RenderTarget can be used on RenderPass level to make the Renderer render to something different than the standard frame buffer.
| Method Summary | |
|---|---|
void |
freeOpenGLResources(Canvas3D canvas)
This method frees OpenGL resources (names) for all Nodes in the traversal of this Node(-Group). |
void |
freeOpenGLResources(CanvasPeer canvasPeer)
This method frees OpenGL resources (names) for all Nodes in the traversal of this Node(-Group). |
GroupNode |
getGroup()
|
boolean |
isBackgroundRenderingEnabled()
If this is true, the background is rendered into the RenderTarget. |
void |
setBackgroundRenderingEnabled(boolean enabled)
If this is true, the background is rendered into the RenderTarget. |
| Method Detail |
|---|
GroupNode getGroup()
void setBackgroundRenderingEnabled(boolean enabled)
enabled - boolean isBackgroundRenderingEnabled()
void freeOpenGLResources(CanvasPeer canvasPeer)
canvasPeer - void freeOpenGLResources(Canvas3D canvas)
canvas -
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||