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java.lang.Objectorg.xith3d.render.RenderCallbackAdapter
public abstract class RenderCallbackAdapter
Adapter class for the RenderCallback interface.
| Nested Class Summary |
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| Nested classes/interfaces inherited from interface org.xith3d.render.RenderCallback |
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RenderCallback.RenderCallbackNotifier |
| Constructor Summary | |
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RenderCallbackAdapter()
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| Method Summary | |
|---|---|
void |
afterRenderPassCompleted(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked by the Renderer from the render thread. |
void |
afterRenderPassIsProcessed(RenderPass renderPass)
This method is invoked by the Renderer from the render thread. |
void |
afterRenderPassIsSetUp(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked by the Renderer from the render thread. |
void |
afterRenderTargetIsActivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked after the given RenderTarget is being activated. |
void |
afterRenderTargetIsDeactivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked after the given RenderTarget is being deactivated. |
void |
beforeRenderPassIsProcessed(RenderPass renderPass)
This method is invoked by the Renderer from the render thread. |
void |
beforeRenderPassIsRendered(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked by the Renderer from the render thread. |
void |
beforeRenderTargetIsActivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked before the given RenderTarget is being activated. |
void |
beforeRenderTargetIsDeactivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
This method is invoked before the given RenderTarget is being deactivated. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public RenderCallbackAdapter()
| Method Detail |
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public void beforeRenderPassIsProcessed(RenderPass renderPass)
beforeRenderPassIsProcessed in interface RenderCallbackpublic void afterRenderPassIsProcessed(RenderPass renderPass)
afterRenderPassIsProcessed in interface RenderCallback
public void beforeRenderPassIsRendered(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
beforeRenderPassIsRendered in interface RenderCallbackopenGLLayer - the used OpenGLLayerglObj - In JOGL mode, this is the GLCanvas, in LWJGL this is null
public void beforeRenderTargetIsActivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
beforeRenderTargetIsActivated in interface RenderCallbackopenGLLayer - the used OpenGLLayer
public void afterRenderTargetIsActivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
afterRenderTargetIsActivated in interface RenderCallbackopenGLLayer - the used OpenGLLayer
public void afterRenderPassIsSetUp(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
afterRenderPassIsSetUp in interface RenderCallbackopenGLLayer - the used OpenGLLayerglObj - In JOGL mode, this is the GLCanvas, in LWJGL this is null
public void beforeRenderTargetIsDeactivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
beforeRenderTargetIsDeactivated in interface RenderCallbackopenGLLayer - the used OpenGLLayer
public void afterRenderTargetIsDeactivated(RenderPass renderPass,
RenderTarget renderTarget,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
afterRenderTargetIsDeactivated in interface RenderCallbackopenGLLayer - the used OpenGLLayer
public void afterRenderPassCompleted(RenderPass renderPass,
OpenGLLayer openGLLayer,
java.lang.Object glObj)
afterRenderPassCompleted in interface RenderCallbackopenGLLayer - the used OpenGLLayerglObj - In JOGL mode, this is the GLCanvas, in LWJGL this is null
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