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java.lang.Objectorg.xith3d.render.RenderPass
org.xith3d.render.ForegroundRenderPass
public class ForegroundRenderPass
This is a simple RenderPass extension, that automatically sets up
itself to be rendered in the foreground.
| Constructor Summary | |
|---|---|
ForegroundRenderPass(BranchGroup branchGroup,
RenderPassConfig config)
Creates a new RenderPass assotiated with the given BranchGroup. |
|
ForegroundRenderPass(RenderPassConfig config)
Creates a new RenderPass assotiated with a new BranchGroup. |
|
| Method Summary | |
|---|---|
static ForegroundRenderPass |
createParallel()
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new parallel RenderPass with the given config parameters. |
static ForegroundRenderPass |
createParallel(View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
Creates a new RenderPass for parallel projection of real-scaled shapes. |
static ForegroundRenderPass |
createPerspective()
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
Creates new perspective RenderPass with the given config parameters. |
static ForegroundRenderPass |
createPerspective(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
Creates new perspective RenderPass with the given config parameters. |
boolean |
isClipperEnabled()
|
boolean |
isFrustumCullingEnabled()
|
void |
setClipperEnabled(boolean enabled)
Enables or disables Clipper for this RenderPass. |
void |
setFrustumCullingEnabled(boolean enabled)
Enables or disables Frustum culling for this RenderPass. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ForegroundRenderPass(BranchGroup branchGroup,
RenderPassConfig config)
branchGroup - the BranchGroup assotiated with this RenderPassconfig - this RenderPass'es configurationpublic ForegroundRenderPass(RenderPassConfig config)
config - this RenderPass'es configuration| Method Detail |
|---|
public void setClipperEnabled(boolean enabled)
setClipperEnabled in class RenderPasspublic final boolean isClipperEnabled()
isClipperEnabled in class RenderPasspublic void setFrustumCullingEnabled(boolean enabled)
setFrustumCullingEnabled in class RenderPasspublic final boolean isFrustumCullingEnabled()
isFrustumCullingEnabled in class RenderPass
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
cameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
opaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createPerspective(float frontClipDistance,
float backClipDistance,
float screenScale)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createPerspective(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createPerspective(float frontClipDistance,
float backClipDistance)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
branchGroup - the BranchGroup the use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createPerspective(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
cameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createPerspective(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
opaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createPerspective(BranchGroup branchGroup,
View.CameraMode cameraMode)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPasspublic static ForegroundRenderPass createPerspective(BranchGroup branchGroup)
branchGroup - the BranchGroup the use for the new RenderPasspublic static ForegroundRenderPass createPerspective(View.CameraMode cameraMode)
cameraMode - the CameraMode to use for the new RenderPasspublic static ForegroundRenderPass createPerspective()
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
cameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
opaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapesfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(float frontClipDistance,
float backClipDistance,
float screenScale,
float fieldOfView)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to setfieldOfView - the field of view to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance,
float screenScale)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance,
float screenScale)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createParallel(float frontClipDistance,
float backClipDistance,
float screenScale)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to setscreenScale - The screen scale to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
float frontClipDistance,
float backClipDistance)
branchGroup - the BranchGroup the use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
float frontClipDistance,
float backClipDistance)
cameraMode - the CameraMode to use for the new RenderPassfrontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createParallel(float frontClipDistance,
float backClipDistance)
frontClipDistance - The front clip distance to setbackClipDistance - The back clip distance to set
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
branchGroup - the BranchGroup the use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
cameraMode - the CameraMode to use for the new RenderPassopaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createParallel(Renderer.OpaqueSortingPolicy opaqueSortingPolicy,
Renderer.TransparentSortingPolicy transparentSortingPolicy)
opaqueSortingPolicy - The sorting policy for opaque shapestransparentSortingPolicy - The sorting policy for transparent shapes
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode)
branchGroup - the BranchGroup the use for the new RenderPasscameraMode - the CameraMode to use for the new RenderPasspublic static ForegroundRenderPass createParallel(BranchGroup branchGroup)
branchGroup - the BranchGroup the use for the new RenderPasspublic static ForegroundRenderPass createParallel(View.CameraMode cameraMode)
cameraMode - the CameraMode to use for the new RenderPasspublic static ForegroundRenderPass createParallel()
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
branchGroup - cameraMode - the CameraMode to use for the new RenderPassscreenWidth - screenHeight - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
branchGroup - screenWidth - screenHeight - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
branchGroup - cameraMode - the CameraMode to use for the new RenderPassscreenSize - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(BranchGroup branchGroup,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
branchGroup - screenSize - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
cameraMode - the CameraMode to use for the new RenderPassscreenWidth - screenHeight - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(int screenWidth,
int screenHeight,
boolean moveCenterToUpperLeft)
screenWidth - screenHeight - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(View.CameraMode cameraMode,
org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
cameraMode - the CameraMode to use for the new RenderPassscreenSize - moveCenterToUpperLeft -
public static ForegroundRenderPass createParallel(org.openmali.types.twodee.Sized2iRO screenSize,
boolean moveCenterToUpperLeft)
screenSize - moveCenterToUpperLeft -
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