org.xith3d.physics.collision.collideable
Class TriMeshCollideable
java.lang.Object
org.xith3d.physics.collision.CollideableBase
org.xith3d.physics.collision.collideable.TriMeshCollideable
- All Implemented Interfaces:
- org.jagatoo.datatypes.Enableable, org.jagatoo.datatypes.NamableObject, org.jagatoo.datatypes.NamedObject, Collideable, Placeable
public abstract class TriMeshCollideable
- extends CollideableBase
A triangle mesh collideable.
| Methods inherited from class org.xith3d.physics.collision.CollideableBase |
applyWorldPosition, applyWorldRotation, getBody, getEngine, getName, getParent, getPosition, getPosition, getRotation, getRotation, getRotationMatrix, getRotationMatrix, getUserObject, getWorldPos, getWorldPos, getWorldRot, getWorldRot, getWorldRotMat, getWorldRotMat, recomputeChildrenWorldCoords, recomputeWorldCoords, recomputeWorldPos, recomputeWorldRotMat, setBody, setName, setParent, setPosition, setPosition, setPosition, setPositionX, setPositionY, setPositionZ, setRotation, setRotation, setRotation, setRotationMatrix, setRotationMatrix, setRotationX, setRotationY, setRotationZ, setUserObject, toString |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
TriMeshCollideable
public TriMeshCollideable(CollisionEngine eng)
- Creates a new TriMesh from vertex data. Three points (referenced by their indices)
make a triangle.
- Parameters:
eng -
setDefaultAppearance
public static void setDefaultAppearance(Appearance app)
setDefaultAppearance
public static void setDefaultAppearance(Texture texture)
setDefaultAppearance
public static void setDefaultAppearance(java.lang.String texture)
getDefaultAppearance
public static Appearance getDefaultAppearance()
getInfo
public final java.lang.String getInfo()
-
- Returns:
- a small description of how is this geom, its exact
shape, a brief human-readable description of what can be adjusted
getType
public final java.lang.String getType()
-
- Returns:
- the name of the Geom, that is, the one which is used to refer to
it in CollisionEngine. All camel-case, please ! (e.g. : "Sphere")
getBaseGFX
public Shape3D getBaseGFX()
-
- Returns:
- a "base" GFX (can be used as a start, then the users adjusts
himself e.g. the Material or even apply a deformation to the
Shape)
The only *rule* for this object is that it should extend
org.xith3d.scenegraph.Node so that it can be added to the
scenegraph. So it can be e.g. a Shape3D, a Group
- See Also:
Collideable.getDebugGFX()
getDebugGFX
public Shape3D getDebugGFX()
-
- Returns:
- a "debug" GFX (probably wireframe, and maybe bounds displayed,
and so on)
The only *rule* for this object is that it should extend
org.xith3d.scenegraph.Node so that it can be added to the
scenegraph. So it can be e.g. a Shape3D, a Group
- See Also:
Collideable.getBaseGFX()
getVerticesFloats
public abstract float[] getVerticesFloats()
- Returns:
- the vertex data with which this TriMesh has been initialized,
or null if the init() method hasn't been called yet.
getVertexCount
public abstract int getVertexCount()
getVertex
public abstract void getVertex(int i,
org.openmali.vecmath2.Tuple3f coord)
getVertices
public abstract org.openmali.vecmath2.Point3f[] getVertices()
- Returns:
- the vertex data with which this TriMesh has been initialized,
or null if the init() method hasn't been called yet.
Note that these vertices are just like a "library of vertices" that are
referred by indices. If you wanted the list of vertices that are really
detected for collision, you need to loop through the indices array and take
the referred vertices.
getIndexCount
public abstract int getIndexCount()
- Returns:
- the number of vertices
getIndex
public abstract int getIndex(int i)
getIndices
public abstract int[] getIndices()
- Returns:
- the index data with which this TriMesh has been initialized,
or null if the init() method hasn't been called yet.