org.xith3d.physics.collision
Class CollisionCheck
java.lang.Object
org.xith3d.physics.collision.CollisionCheck
public class CollisionCheck
- extends java.lang.Object
The CollisionCheck class is a simple wrapper for two Collideables,
that are to be tested against each others by the CollisionEngine.
- See Also:
CollisionEngine.addCollisionCheck(org.xith3d.physics.collision.CollisionCheck)
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CollisionCheck
public CollisionCheck(Collideable collideable1,
Collideable collideable2,
boolean ignoreStatic,
CollisionListener listener)
CollisionCheck
public CollisionCheck(Collideable collideable1,
Collideable collideable2,
boolean ignoreStatic)
CollisionCheck
public CollisionCheck(Collideable collideable1,
Collideable collideable2,
CollisionListener listener)
CollisionCheck
public CollisionCheck(Collideable collideable1,
Collideable collideable2)
setCollideable1
public final void setCollideable1(Collideable c)
getCollideable1
public final Collideable getCollideable1()
setCollideable2
public final void setCollideable2(Collideable c)
getCollideable2
public final Collideable getCollideable2()
setIgnoreStaticCollisions
public final void setIgnoreStaticCollisions(boolean ignoreStatic)
getIgnoreStatic
public final boolean getIgnoreStatic()
setCollisionListener
public final void setCollisionListener(CollisionListener cl)
- Sets the
CollisionListener, that is being used instead of the CollisionEngine's
default CollisionListener.
- Parameters:
cl -
getCollisionListener
public final CollisionListener getCollisionListener()
- Returns:
- the
CollisionListener, that is being used instead of the CollisionEngine's
default CollisionListener.