org.xith3d.physics.collision
Class CollideableGroupType
java.lang.Object
org.xith3d.physics.collision.CollideableGroupType
public abstract class CollideableGroupType
- extends java.lang.Object
A space type.
Could be simple, hash, quadtree, octree, whatever. It's used
mainly to determine collisions algorithms which are going to be
employed.
This class could be used in GUI tools, to get infos on space types
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CollideableGroupType
public CollideableGroupType()
getGroupClass
public abstract java.lang.Class<?> getGroupClass()
- Returns:
- The Class, that the group type corresponds to.
getName
public abstract java.lang.String getName()
- Returns:
- the name of the space type, it is, the one used to
refer to it, in CollisionEngine. All camel-case, please !
getInfo
public abstract java.lang.String getInfo()
- Returns:
- a small description of how special is this space, and
whatever extra features, it does have..