Uses of Package
org.xith3d.loop

Packages that use org.xith3d.loop
org.xith3d.base   
org.xith3d.effects.atmosphere   
org.xith3d.loop   
org.xith3d.loop.opscheduler   
org.xith3d.loop.opscheduler.impl   
org.xith3d.physics   
org.xith3d.physics.collision   
org.xith3d.physics.simulation   
org.xith3d.picking   
org.xith3d.resources   
org.xith3d.scenegraph.particles.jops   
org.xith3d.scenegraph.primitives   
org.xith3d.schedops.movement   
org.xith3d.schedops.properties   
org.xith3d.schedops.values   
org.xith3d.ui.hud.widgets   
org.xith3d.ui.hud.widgets.assemblies   
org.xith3d.utility.camera   
org.xith3d.utility.camera.flight   
org.xith3d.utility.classes.beans   
org.xith3d.utility.commands   
org.xith3d.utility.debug   
org.xith3d.utility.events   
org.xith3d.utility.input   
org.xith3d.utility.interpolate   
org.xith3d.utility.math   
org.xith3d.utility.timing   
 

Classes in org.xith3d.loop used by org.xith3d.base
RenderLoop
          This loop renders the scene in a separate thread.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.effects.atmosphere
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.loop
ConsciousFPSListener
          A ConsciousFPSListener is aware of the RenderLoop it gets its FPS count from.
DefaultFPSLimiter
          The default implementation of FPSLimiter.
FPSLimiter
          An FPSLimiter is capable of waiting each frame until the desired FPS is limited (the minimal iteration time is reached.
FPSListener
          This interface is used to let an object know the average FPS count of the last interval.
GameTimeHost
          An instance of this interface simply provides access to the current game-time.
RenderLoop
          This loop renders the scene in a separate thread.
RenderLoop.RunMode
          You can start the RenderLoop in the same Thread as the app itself or in a separate one.
RenderLoop.StopOperation
          Use this enum for the setStopOperation() method.
RenderLoopController
          This is used to control a RenderLoop from outside.
RenderLoopListener
          This interface is used by the RenderLoop to notify other objects that the thread has started or stopped.
SmoothFPSLimiter
          The SmoothFPSLimiter is an implementation of FPSLimiter, that guarantees the movement to be smoothed at the cost of 100% (virtual) CPU load.
TitleFPSListener
          This FPSListener prints the cought FPS to the title of some titled object.
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread
          This is the base for any threaded operation.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.loop.opscheduler
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.loop.opscheduler.impl
GameTimeHost
          An instance of this interface simply provides access to the current game-time.
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread
          This is the base for any threaded operation.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.physics
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.physics.collision
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.physics.simulation
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.picking
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.resources
RenderLoop
          This loop renders the scene in a separate thread.
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.scenegraph.particles.jops
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.scenegraph.primitives
Updater
          An Updater is capable of updating instances of Updatable.
 

Classes in org.xith3d.loop used by org.xith3d.schedops.movement
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.schedops.properties
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.schedops.values
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.ui.hud.widgets
FPSListener
          This interface is used to let an object know the average FPS count of the last interval.
 

Classes in org.xith3d.loop used by org.xith3d.ui.hud.widgets.assemblies
RenderLoopController
          This is used to control a RenderLoop from outside.
 

Classes in org.xith3d.loop used by org.xith3d.utility.camera
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.camera.flight
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.classes.beans
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.commands
RenderLoop
          This loop renders the scene in a separate thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.debug
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.events
RenderLoop
          This loop renders the scene in a separate thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.input
Updatable
          Updatable with game-time and frame-time.
Updater
          An Updater is capable of updating instances of Updatable.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.interpolate
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.math
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.
 

Classes in org.xith3d.loop used by org.xith3d.utility.timing
Updatable
          Updatable with game-time and frame-time.
UpdatingThread.TimingMode
          This enum contains constants to control the timing of this thread.