Uses of Interface
org.xith3d.loop.opscheduler.Animatable

Packages that use Animatable
org.xith3d.loop.opscheduler   
org.xith3d.loop.opscheduler.impl   
org.xith3d.schedops.movement   
 

Uses of Animatable in org.xith3d.loop.opscheduler
 

Methods in org.xith3d.loop.opscheduler with parameters of type Animatable
 void Animator.addAnimatableObject(Animatable animObj)
          Adds an animatable object to the set.
 void Animator.addAnimatableObject(Animatable animObj, boolean startAnimation)
          Adds an animatable object to the set.
 void Animator.removeAnimatableObject(Animatable animObj)
          Removes an animatable object from the set.
 

Uses of Animatable in org.xith3d.loop.opscheduler.impl
 

Classes in org.xith3d.loop.opscheduler.impl that implement Animatable
 class BunchAnimatable
          This is an Animatable implementation, that animates a list of Animatables at once.
 

Methods in org.xith3d.loop.opscheduler.impl that return types with arguments of type Animatable
 java.util.ArrayList<Animatable> BunchAnimatable.getAnimatables()
           
 

Methods in org.xith3d.loop.opscheduler.impl with parameters of type Animatable
 void BunchAnimatable.addAnimatable(Animatable animatable)
          Adds an Animatable to the list of managed items.
 void OperationSchedulerImpl.addAnimatableObject(Animatable anumObj)
          Adds an animatable object to the set.
 void OperationSchedulerQueue.addAnimatableObject(Animatable anumObj)
          Adds an animatable object to the set.
 void OperationSchedulerImpl.addAnimatableObject(Animatable animObj, boolean startAnimation)
          Adds an animatable object to the set.
 void OperationSchedulerQueue.addAnimatableObject(Animatable animObj, boolean startAnimation)
          Adds an animatable object to the set.
 void OperationSchedulerImpl.addAnimatableObject(Animatable animObj, long gameTime, UpdatingThread.TimingMode timingMode)
           
 void OperationSchedulerQueue.addAnimatableObject(Animatable animObj, long gameTime, UpdatingThread.TimingMode timingMode)
           
 boolean BunchAnimatable.removeAnimatable(Animatable animatable)
          Removes an Animatable from the list of managed items.
 void OperationSchedulerImpl.removeAnimatableObject(Animatable animObj)
          Removes an animatable object from the set.
 void OperationSchedulerQueue.removeAnimatableObject(Animatable animObj)
          Removes an animatable object from the set.
 

Constructors in org.xith3d.loop.opscheduler.impl with parameters of type Animatable
BunchAnimatable(boolean persistent, Animatable[] subAnims)
          Creates a new BunchAnimatable.
 

Constructor parameters in org.xith3d.loop.opscheduler.impl with type arguments of type Animatable
BunchAnimatable(boolean persistent, java.util.List<Animatable> subAnims)
          Creates a new BunchAnimatable.
 

Uses of Animatable in org.xith3d.schedops.movement
 

Classes in org.xith3d.schedops.movement that implement Animatable
 class AnimatableGroup
          This class is useful to automatically animate a branch in your scenegraph.
 class Bullet
          This class can be used as a base for a bullet.
 class GroupAnimator
          This class is useful to automatically animate a branch in your scenegraph.
 class GroupRotator
          This class is useful to automatically rotate a branch in your scenegraph.
 class GroupTranslator
          This class is useful to automatically translate a branch in your scenegraph.
 class RotatableGroup
          This class is useful to automatically rotate a branch in your scenegraph.
 class TranslatableGroup
          This class is useful to automatically translate a branch in your scenegraph.