Uses of Class
org.xith3d.loop.UpdatingThread.TimingMode

Packages that use UpdatingThread.TimingMode
org.xith3d.base   
org.xith3d.effects.atmosphere   
org.xith3d.loop   
org.xith3d.loop.opscheduler   
org.xith3d.loop.opscheduler.impl   
org.xith3d.physics   
org.xith3d.physics.collision   
org.xith3d.physics.simulation   
org.xith3d.picking   
org.xith3d.resources   
org.xith3d.scenegraph.particles.jops   
org.xith3d.schedops.movement   
org.xith3d.schedops.properties   
org.xith3d.schedops.values   
org.xith3d.utility.camera   
org.xith3d.utility.camera.flight   
org.xith3d.utility.classes.beans   
org.xith3d.utility.debug   
org.xith3d.utility.input   
org.xith3d.utility.interpolate   
org.xith3d.utility.math   
org.xith3d.utility.timing   
 

Uses of UpdatingThread.TimingMode in org.xith3d.base
 

Methods in org.xith3d.base with parameters of type UpdatingThread.TimingMode
 void Xith3DEnvironment.updateInputSystem(long gameTime, UpdatingThread.TimingMode timingMode)
          Updates the InputSystem.
 void Xith3DEnvironment.updatePhysicsEngine(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates the PhysicsEngine.
 

Uses of UpdatingThread.TimingMode in org.xith3d.effects.atmosphere
 

Methods in org.xith3d.effects.atmosphere with parameters of type UpdatingThread.TimingMode
 void GLSLAtmosphereFactory.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 

Uses of UpdatingThread.TimingMode in org.xith3d.loop
 

Methods in org.xith3d.loop that return UpdatingThread.TimingMode
 UpdatingThread.TimingMode GameTimeHost.getTimingMode()
           
 UpdatingThread.TimingMode UpdatingThread.getTimingMode()
           
static UpdatingThread.TimingMode UpdatingThread.TimingMode.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static UpdatingThread.TimingMode[] UpdatingThread.TimingMode.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.xith3d.loop with parameters of type UpdatingThread.TimingMode
 void RenderLoop.begin(RenderLoop.RunMode runMode, UpdatingThread.TimingMode timingMode)
          Starts this RenderLoop.
 void RenderLoop.begin(UpdatingThread.TimingMode timingMode)
          Starts this rendering-loop in the same Thread.
protected  void RenderLoop.loopIteration(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This method is called each loop iteration.
protected  void RenderLoop.onRenderLoopPaused(long gameTime, UpdatingThread.TimingMode timingMode, int pauseMode)
          This event is fired by the RenderLoop when the pauseMode has been increased.
 void RenderLoopListener.onRenderLoopPaused(RenderLoop rl, long gameTime, UpdatingThread.TimingMode timingMode, int pauseMode)
          This event is fired by the RenderLoop when the pauseMode has been increased.
protected  void RenderLoop.onRenderLoopResumed(long gameTime, UpdatingThread.TimingMode timingMode, int pauseMode)
          This event is fired by the RenderLoop when the pauseMode has been released.
 void RenderLoopListener.onRenderLoopResumed(RenderLoop rl, long gameTime, UpdatingThread.TimingMode timingMode, int pauseMode)
          This event is fired by the RenderLoop when the pauseMode has been released.
protected  void RenderLoop.onRenderLoopStopped(long gameTime, UpdatingThread.TimingMode timingMode, float averageFPS)
          This method is executed by the RenderLoop when the thread has been stopped.
 void RenderLoopListener.onRenderLoopStopped(RenderLoop rl, long gameTime, UpdatingThread.TimingMode timingMode, float averageFPS)
          this method is executed by the RenderLoop when the thread has been stopped.
protected  void RenderLoop.prepareNextFrame(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This method is called each loop iteration before the renderNextFrame() methiod.
protected  void RenderLoop.renderNextFrame(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Just calls the render() method on the linked Xith3DEnvironment.
 void GameTimeHost.setTimingMode(UpdatingThread.TimingMode mode)
          Sets the timing mode for the frameTime.
 void UpdatingThread.setTimingMode(UpdatingThread.TimingMode mode)
          Sets the timing mode for the frameTime.
 void LimitedUpdater.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void RenderLoop.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void Updatable.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void UpdaterImpl.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
abstract  void UpdatingThread.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.loop.opscheduler
 

Methods in org.xith3d.loop.opscheduler with parameters of type UpdatingThread.TimingMode
 boolean Interval.check(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Checks wheather this interval is hit.
 void IntervalListener.onIntervalHit(Interval interval, long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This method is executed each time an interval is hit
protected  void Interval.onIntervalHit(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This even is fired internally, when the Interval was hit.
protected  void Interval.onIntervalStarted(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This even is fired internally, when the Interval is started.
 void Animatable.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void Animator.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void OperationScheduler.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void ScheduledScreenshot.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.loop.opscheduler.impl
 

Methods in org.xith3d.loop.opscheduler.impl with parameters of type UpdatingThread.TimingMode
 void OperationSchedulerImpl.addAnimatableObject(Animatable animObj, long gameTime, UpdatingThread.TimingMode timingMode)
           
 void OperationSchedulerQueue.addAnimatableObject(Animatable animObj, long gameTime, UpdatingThread.TimingMode timingMode)
           
protected  void OperationSchedulerImpl.callIntervalListeners(Interval interval, long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This method is executed each time an interval is hit.
 void BunchAnimatable.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void BunchAnimatable.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void OperationSchedulerImpl.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void OperationSchedulerQueue.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.physics
 

Methods in org.xith3d.physics with parameters of type UpdatingThread.TimingMode
 void PhysicsEngine.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void PhysicsGFXManager.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.physics.collision
 

Methods in org.xith3d.physics.collision with parameters of type UpdatingThread.TimingMode
 void CollisionCheckList.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void CollisionEngine.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.physics.simulation
 

Methods in org.xith3d.physics.simulation with parameters of type UpdatingThread.TimingMode
 void SimulationEngine.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void SimulationWorld.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.picking
 

Methods in org.xith3d.picking with parameters of type UpdatingThread.TimingMode
 void ScheduledPicker.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.resources
 

Methods in org.xith3d.resources with parameters of type UpdatingThread.TimingMode
 void DelayedLoadingScreenUpdater.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void LoadingPhaseController.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 

Uses of UpdatingThread.TimingMode in org.xith3d.scenegraph.particles.jops
 

Methods in org.xith3d.scenegraph.particles.jops with parameters of type UpdatingThread.TimingMode
 void ParticleManagerUpdater.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 

Uses of UpdatingThread.TimingMode in org.xith3d.schedops.movement
 

Methods in org.xith3d.schedops.movement with parameters of type UpdatingThread.TimingMode
 boolean AnimatableGroup.animate(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started.
abstract  boolean GroupAnimator.animate(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started.
 boolean GroupRotator.animate(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started.
 boolean GroupTranslator.animate(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started.
 void PointFocusser.FinishListener.onFocusserArrived(long gameTime, UpdatingThread.TimingMode timingMode)
           
 void AnimatableGroup.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void Bullet.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this Bullet.
 void GroupAnimator.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void GroupRotator.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void GroupTranslator.startAnimation(long gameTime, UpdatingThread.TimingMode timingMode)
          Starts the animation of this object.
 void AnimatableGroup.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void Bullet.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void GroupAnimator.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void PointFocusser.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.schedops.properties
 

Methods in org.xith3d.schedops.properties with parameters of type UpdatingThread.TimingMode
protected  void ValueInterpolator.onIntervalHit(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This even is fired internally, when the Interval was hit.
protected  void ValueInterpolator.onIntervalStarted(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This even is fired internally, when the Interval is started.
 void ScheduledTextureChanger.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.schedops.values
 

Methods in org.xith3d.schedops.values with parameters of type UpdatingThread.TimingMode
 void KeyFloatAdjuster.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void KeyPoint3fAdjuster.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.camera
 

Methods in org.xith3d.utility.camera with parameters of type UpdatingThread.TimingMode
 void BasicPlaceableVerticalFocuser.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void SmoothPlaceableVerticalFocuser.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.camera.flight
 

Methods in org.xith3d.utility.camera.flight with parameters of type UpdatingThread.TimingMode
 void CameraFlightRecorder.onIntervalHit(Interval interval, long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          This method is executed each time an interval is hit
 void CameraFlight.restart(long gameTime, UpdatingThread.TimingMode timingMode)
           
 void CameraFlight.updateCamera(Transformable cam, long gameTime, UpdatingThread.TimingMode timingMode)
          Interpolates View rotation and position.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.classes.beans
 

Methods in org.xith3d.utility.classes.beans with parameters of type UpdatingThread.TimingMode
 void ConnectionManager.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void MemberConnection.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 void PlaceableConnection.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.debug
 

Methods in org.xith3d.utility.debug with parameters of type UpdatingThread.TimingMode
 void DebugCenter.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.input
 

Methods in org.xith3d.utility.input with parameters of type UpdatingThread.TimingMode
 void EightDirectionsMovement.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void KeyAdjustableFloat.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
          Updates this Updatable object.
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.interpolate
 

Methods in org.xith3d.utility.interpolate with parameters of type UpdatingThread.TimingMode
 float AngleInterpolater.getValue(long gameTime, UpdatingThread.TimingMode timingMode)
           
 float DistanceInterpolater.getValue(long gameTime, UpdatingThread.TimingMode timingMode)
           
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.math
 

Methods in org.xith3d.utility.math with parameters of type UpdatingThread.TimingMode
 void FloatLowerLimiter.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void FloatUpperLimiter.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void InterpolatorTimer.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 void TimedInterpolator.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)
           
 

Uses of UpdatingThread.TimingMode in org.xith3d.utility.timing
 

Methods in org.xith3d.utility.timing with parameters of type UpdatingThread.TimingMode
 void PerformanceStats.update(long gameTime, long frameTime, UpdatingThread.TimingMode timingMode)