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| Uses of UpdatingThread.TimingMode in org.xith3d.base |
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| Methods in org.xith3d.base with parameters of type UpdatingThread.TimingMode | |
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void |
Xith3DEnvironment.updateInputSystem(long gameTime,
UpdatingThread.TimingMode timingMode)
Updates the InputSystem. |
void |
Xith3DEnvironment.updatePhysicsEngine(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates the PhysicsEngine. |
| Uses of UpdatingThread.TimingMode in org.xith3d.effects.atmosphere |
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| Methods in org.xith3d.effects.atmosphere with parameters of type UpdatingThread.TimingMode | |
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void |
GLSLAtmosphereFactory.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
| Uses of UpdatingThread.TimingMode in org.xith3d.loop |
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| Methods in org.xith3d.loop that return UpdatingThread.TimingMode | |
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UpdatingThread.TimingMode |
GameTimeHost.getTimingMode()
|
UpdatingThread.TimingMode |
UpdatingThread.getTimingMode()
|
static UpdatingThread.TimingMode |
UpdatingThread.TimingMode.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static UpdatingThread.TimingMode[] |
UpdatingThread.TimingMode.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods in org.xith3d.loop with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
RenderLoop.begin(RenderLoop.RunMode runMode,
UpdatingThread.TimingMode timingMode)
Starts this RenderLoop. |
void |
RenderLoop.begin(UpdatingThread.TimingMode timingMode)
Starts this rendering-loop in the same Thread. |
protected void |
RenderLoop.loopIteration(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This method is called each loop iteration. |
protected void |
RenderLoop.onRenderLoopPaused(long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been increased. |
void |
RenderLoopListener.onRenderLoopPaused(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been increased. |
protected void |
RenderLoop.onRenderLoopResumed(long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been released. |
void |
RenderLoopListener.onRenderLoopResumed(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been released. |
protected void |
RenderLoop.onRenderLoopStopped(long gameTime,
UpdatingThread.TimingMode timingMode,
float averageFPS)
This method is executed by the RenderLoop when the thread has been stopped. |
void |
RenderLoopListener.onRenderLoopStopped(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
float averageFPS)
this method is executed by the RenderLoop when the thread has been stopped. |
protected void |
RenderLoop.prepareNextFrame(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This method is called each loop iteration before the renderNextFrame() methiod. |
protected void |
RenderLoop.renderNextFrame(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Just calls the render() method on the linked Xith3DEnvironment. |
void |
GameTimeHost.setTimingMode(UpdatingThread.TimingMode mode)
Sets the timing mode for the frameTime. |
void |
UpdatingThread.setTimingMode(UpdatingThread.TimingMode mode)
Sets the timing mode for the frameTime. |
void |
LimitedUpdater.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
RenderLoop.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
Updatable.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
UpdaterImpl.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
abstract void |
UpdatingThread.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.loop.opscheduler |
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| Methods in org.xith3d.loop.opscheduler with parameters of type UpdatingThread.TimingMode | |
|---|---|
boolean |
Interval.check(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Checks wheather this interval is hit. |
void |
IntervalListener.onIntervalHit(Interval interval,
long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This method is executed each time an interval is hit |
protected void |
Interval.onIntervalHit(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This even is fired internally, when the Interval was hit. |
protected void |
Interval.onIntervalStarted(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This even is fired internally, when the Interval is started. |
void |
Animatable.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
Animator.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
OperationScheduler.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
ScheduledScreenshot.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.loop.opscheduler.impl |
|---|
| Methods in org.xith3d.loop.opscheduler.impl with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
OperationSchedulerImpl.addAnimatableObject(Animatable animObj,
long gameTime,
UpdatingThread.TimingMode timingMode)
|
void |
OperationSchedulerQueue.addAnimatableObject(Animatable animObj,
long gameTime,
UpdatingThread.TimingMode timingMode)
|
protected void |
OperationSchedulerImpl.callIntervalListeners(Interval interval,
long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This method is executed each time an interval is hit. |
void |
BunchAnimatable.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
BunchAnimatable.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
OperationSchedulerImpl.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
OperationSchedulerQueue.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.physics |
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| Methods in org.xith3d.physics with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
PhysicsEngine.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
PhysicsGFXManager.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.physics.collision |
|---|
| Methods in org.xith3d.physics.collision with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
CollisionCheckList.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
CollisionEngine.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.physics.simulation |
|---|
| Methods in org.xith3d.physics.simulation with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
SimulationEngine.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
SimulationWorld.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.picking |
|---|
| Methods in org.xith3d.picking with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
ScheduledPicker.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.resources |
|---|
| Methods in org.xith3d.resources with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
DelayedLoadingScreenUpdater.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
LoadingPhaseController.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
| Uses of UpdatingThread.TimingMode in org.xith3d.scenegraph.particles.jops |
|---|
| Methods in org.xith3d.scenegraph.particles.jops with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
ParticleManagerUpdater.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
| Uses of UpdatingThread.TimingMode in org.xith3d.schedops.movement |
|---|
| Methods in org.xith3d.schedops.movement with parameters of type UpdatingThread.TimingMode | |
|---|---|
boolean |
AnimatableGroup.animate(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started. |
abstract boolean |
GroupAnimator.animate(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started. |
boolean |
GroupRotator.animate(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started. |
boolean |
GroupTranslator.animate(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
calculates positions and rotation of contained objects to render them at their new placement, if the animation has been started. |
void |
PointFocusser.FinishListener.onFocusserArrived(long gameTime,
UpdatingThread.TimingMode timingMode)
|
void |
AnimatableGroup.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
Bullet.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this Bullet. |
void |
GroupAnimator.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
GroupRotator.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
GroupTranslator.startAnimation(long gameTime,
UpdatingThread.TimingMode timingMode)
Starts the animation of this object. |
void |
AnimatableGroup.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
Bullet.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
GroupAnimator.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
PointFocusser.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.schedops.properties |
|---|
| Methods in org.xith3d.schedops.properties with parameters of type UpdatingThread.TimingMode | |
|---|---|
protected void |
ValueInterpolator.onIntervalHit(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This even is fired internally, when the Interval was hit. |
protected void |
ValueInterpolator.onIntervalStarted(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This even is fired internally, when the Interval is started. |
void |
ScheduledTextureChanger.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.schedops.values |
|---|
| Methods in org.xith3d.schedops.values with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
KeyFloatAdjuster.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
KeyPoint3fAdjuster.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.camera |
|---|
| Methods in org.xith3d.utility.camera with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
BasicPlaceableVerticalFocuser.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
SmoothPlaceableVerticalFocuser.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.camera.flight |
|---|
| Methods in org.xith3d.utility.camera.flight with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
CameraFlightRecorder.onIntervalHit(Interval interval,
long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
This method is executed each time an interval is hit |
void |
CameraFlight.restart(long gameTime,
UpdatingThread.TimingMode timingMode)
|
void |
CameraFlight.updateCamera(Transformable cam,
long gameTime,
UpdatingThread.TimingMode timingMode)
Interpolates View rotation and position. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.classes.beans |
|---|
| Methods in org.xith3d.utility.classes.beans with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
ConnectionManager.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
MemberConnection.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
void |
PlaceableConnection.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.debug |
|---|
| Methods in org.xith3d.utility.debug with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
DebugCenter.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.input |
|---|
| Methods in org.xith3d.utility.input with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
EightDirectionsMovement.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
KeyAdjustableFloat.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.interpolate |
|---|
| Methods in org.xith3d.utility.interpolate with parameters of type UpdatingThread.TimingMode | |
|---|---|
float |
AngleInterpolater.getValue(long gameTime,
UpdatingThread.TimingMode timingMode)
|
float |
DistanceInterpolater.getValue(long gameTime,
UpdatingThread.TimingMode timingMode)
|
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.math |
|---|
| Methods in org.xith3d.utility.math with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
FloatLowerLimiter.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
FloatUpperLimiter.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
InterpolatorTimer.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
void |
TimedInterpolator.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
| Uses of UpdatingThread.TimingMode in org.xith3d.utility.timing |
|---|
| Methods in org.xith3d.utility.timing with parameters of type UpdatingThread.TimingMode | |
|---|---|
void |
PerformanceStats.update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
|
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