|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Uses of Updatable in org.xith3d.effects.atmosphere |
|---|
| Classes in org.xith3d.effects.atmosphere that implement Updatable | |
|---|---|
class |
AtmosphereFactory
This factory generates atmospheric effects for spheres. |
class |
GLSLAtmosphereFactory
The AtmosphereFactory is a visual effect for spheres. |
| Uses of Updatable in org.xith3d.loop |
|---|
| Subinterfaces of Updatable in org.xith3d.loop | |
|---|---|
interface |
Updater
An Updater is capable of updating instances of Updatable. |
| Classes in org.xith3d.loop that implement Updatable | |
|---|---|
class |
InputAdapterRenderLoop
This loop renders the scene in the same or a separate Thread. |
class |
LimitedUpdater
This Updater implementation manages cares about the frameTime
posted to the Updatables not being greater than a specific value. |
class |
RenderLoop
This loop renders the scene in a separate thread. |
class |
UpdaterImpl
This is the simplest possible implementation of Updater. |
class |
UpdatingThread
This is the base for any threaded operation. |
| Methods in org.xith3d.loop with parameters of type Updatable | |
|---|---|
void |
LimitedUpdater.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
RenderLoop.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
Updater.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
UpdaterImpl.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
LimitedUpdater.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
void |
RenderLoop.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
void |
Updater.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
void |
UpdaterImpl.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
| Uses of Updatable in org.xith3d.loop.opscheduler |
|---|
| Subinterfaces of Updatable in org.xith3d.loop.opscheduler | |
|---|---|
interface |
Animatable
This interface can be used for objects to be automatically beeing animated by the render loop. |
interface |
Animator
An Animator takes Animatable Nodes and animates them by a constant loop. |
interface |
OperationScheduler
An OperationScheduler is capable of handling ScheduledOperations, which are to be executed by the render thread. |
interface |
ScheduledOperation
If you want an operation to be done by the rendering loop (for thread safety), pass an object implementing this interface to the scheduleOperation method of the RenderLoop. |
| Classes in org.xith3d.loop.opscheduler that implement Updatable | |
|---|---|
class |
ScheduledScreenshot
An instance of this class can be added to any implementation of OperationScheduler. |
| Uses of Updatable in org.xith3d.loop.opscheduler.impl |
|---|
| Classes in org.xith3d.loop.opscheduler.impl that implement Updatable | |
|---|---|
class |
BunchAnimatable
This is an Animatable implementation, that animates a list of
Animatables at once. |
class |
DummyOperationSchedulerImpl
This is a dummy OperationScheduler implementation. |
class |
OperationSchedulerImpl
If you're not using RenderLoop, but want to benefit from the OperationScheduler functionality, just use this one. |
class |
OperationSchedulerQueue
This is a queue, that takes instances of OperationScheduler. |
class |
ScheduledOperationImpl
This is a simple Adapter class for the ScheduledOperation interface. |
| Methods in org.xith3d.loop.opscheduler.impl with parameters of type Updatable | |
|---|---|
void |
OperationSchedulerImpl.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
OperationSchedulerQueue.addUpdatable(Updatable updatable)
Adds a new Updatable instance to the list, that is worked each frame. |
void |
OperationSchedulerImpl.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
void |
OperationSchedulerQueue.removeUpdatable(Updatable updatable)
Removes an Updatable instance from the list, that is worked each frame. |
| Uses of Updatable in org.xith3d.physics |
|---|
| Classes in org.xith3d.physics that implement Updatable | |
|---|---|
class |
PhysicsEngine
This is a handy utility class, that holds instances of CollisionEngine and SimulationEngine. |
class |
PhysicsGFXManager
The PhysicsGFXManager is capable of updating the graphical
representations of Collideables each frame or vice versa, if
instantiated with the inverse flag. |
| Uses of Updatable in org.xith3d.physics.collision |
|---|
| Classes in org.xith3d.physics.collision that implement Updatable | |
|---|---|
class |
CollisionCheckList
Insert type comment here. |
class |
CollisionEngine
A Collision Engine. |
| Uses of Updatable in org.xith3d.physics.simulation |
|---|
| Classes in org.xith3d.physics.simulation that implement Updatable | |
|---|---|
class |
SimulationEngine
A simulation engine |
class |
SimulationWorld
A simulation world |
| Uses of Updatable in org.xith3d.picking |
|---|
| Classes in org.xith3d.picking that implement Updatable | |
|---|---|
class |
ScheduledPicker
Since picking is done by the render thread (RenderLoop) an instance of this class is put into the RenderLoop's scheduler. |
| Uses of Updatable in org.xith3d.resources |
|---|
| Classes in org.xith3d.resources that implement Updatable | |
|---|---|
class |
DelayedLoadingScreenUpdater
This LoadingScreenUpdater updates a loading screen within the
RenderLoop's thread. |
class |
LoadingPhaseController
This class helps you to load resources within a separate thread while still controlling a loading screen. |
| Uses of Updatable in org.xith3d.scenegraph.particles.jops |
|---|
| Classes in org.xith3d.scenegraph.particles.jops that implement Updatable | |
|---|---|
class |
ParticleManagerUpdater
Insert comment here. |
| Uses of Updatable in org.xith3d.schedops.movement |
|---|
| Classes in org.xith3d.schedops.movement that implement Updatable | |
|---|---|
class |
AnimatableGroup
This class is useful to automatically animate a branch in your scenegraph. |
class |
Bullet
This class can be used as a base for a bullet. |
class |
GroupAnimator
This class is useful to automatically animate a branch in your scenegraph. |
class |
GroupRotator
This class is useful to automatically rotate a branch in your scenegraph. |
class |
GroupTranslator
This class is useful to automatically translate a branch in your scenegraph. |
class |
PointFocusser
The PointFocusser moves the camera smoothly to a certain point and facing direction with a given speed. |
class |
RotatableGroup
This class is useful to automatically rotate a branch in your scenegraph. |
class |
TranslatableGroup
This class is useful to automatically translate a branch in your scenegraph. |
| Uses of Updatable in org.xith3d.schedops.properties |
|---|
| Classes in org.xith3d.schedops.properties that implement Updatable | |
|---|---|
class |
ScheduledTextureChanger
Schedules a Texture change (thread safely). |
| Uses of Updatable in org.xith3d.schedops.values |
|---|
| Classes in org.xith3d.schedops.values that implement Updatable | |
|---|---|
class |
Adjuster
Add comment here... |
class |
KeyFloatAdjuster
Add comment here... |
class |
KeyPoint3fAdjuster
Add comment here... |
| Uses of Updatable in org.xith3d.utility.camera |
|---|
| Classes in org.xith3d.utility.camera that implement Updatable | |
|---|---|
class |
BasicPlaceableVerticalFocuser
A Camera which follows a Placeable object, so that it is always at the center of the screen. |
class |
SmoothPlaceableVerticalFocuser
Same as BasicPlaceableVerticalFocuser, but smooth. |
| Uses of Updatable in org.xith3d.utility.classes.beans |
|---|
| Classes in org.xith3d.utility.classes.beans that implement Updatable | |
|---|---|
class |
ConnectionManager
The Great ConnectionManager is the master of all modularity :) It permits you to "bind" different members of your objects, for example imagine you want to make a door open progressively in your game. |
class |
FloatFactorConnection
Insert type comment here. |
class |
MemberConnection
Link two members so that (member1 == member2) |
class |
PlaceableConnection
A PlaceableConnection |
| Uses of Updatable in org.xith3d.utility.debug |
|---|
| Classes in org.xith3d.utility.debug that implement Updatable | |
|---|---|
class |
DebugCenter
The Debug Center allows you to dynamically launch a range of utilities on your game to easily debug it. |
| Uses of Updatable in org.xith3d.utility.input |
|---|
| Classes in org.xith3d.utility.input that implement Updatable | |
|---|---|
class |
EightDirectionsMovement
Eight directions movement, controlled by the arrow keys, adjustable speed. |
class |
KeyAdjustableFloat
A float value adjustable by keyboard events. |
| Uses of Updatable in org.xith3d.utility.math |
|---|
| Classes in org.xith3d.utility.math that implement Updatable | |
|---|---|
class |
FloatLowerLimiter
Limit a float value, so that it is never smaller than a given value |
class |
FloatUpperLimiter
Limit a float value, so that it is never greater than a given value |
class |
InterpolatorTimer
Time an interpolator.. |
class |
TimedInterpolator
A timed interpolator uses an Interpolator (e.g. |
| Uses of Updatable in org.xith3d.utility.timing |
|---|
| Classes in org.xith3d.utility.timing that implement Updatable | |
|---|---|
class |
PerformanceStats
Displays each second on the command line the number of milliseconds spent for a frame and the number of frames per second. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||