Uses of Interface
org.xith3d.loop.GameTimeHost

Packages that use GameTimeHost
org.xith3d.loop   
org.xith3d.loop.opscheduler.impl   
 

Uses of GameTimeHost in org.xith3d.loop
 

Classes in org.xith3d.loop that implement GameTimeHost
 class InputAdapterRenderLoop
          This loop renders the scene in the same or a separate Thread.
 class RenderLoop
          This loop renders the scene in a separate thread.
 class UpdatingThread
          This is the base for any threaded operation.
 

Constructors in org.xith3d.loop with parameters of type GameTimeHost
UpdatingThread(GameTimeHost gameTimeHost)
           
UpdatingThread(long minItTime, GameTimeHost gameTimeHost)
           
 

Uses of GameTimeHost in org.xith3d.loop.opscheduler.impl
 

Classes in org.xith3d.loop.opscheduler.impl that implement GameTimeHost
 class DummyOperationSchedulerImpl
          This is a dummy OperationScheduler implementation.
 class OperationSchedulerImpl
          If you're not using RenderLoop, but want to benefit from the OperationScheduler functionality, just use this one.
 class OperationSchedulerQueue
          This is a queue, that takes instances of OperationScheduler.
 

Constructors in org.xith3d.loop.opscheduler.impl with parameters of type GameTimeHost
OperationSchedulerImpl(GameTimeHost gameTimeHost)
           
OperationSchedulerImpl(long minItTime, GameTimeHost gameTimeHost)
           
OperationSchedulerQueue(GameTimeHost gameTimeHost)
           
OperationSchedulerQueue(long minItTime, GameTimeHost gameTimeHost)