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public interface RenderLoopListener
This interface is used by the RenderLoop to notify other objects that the thread has started or stopped.
| Method Summary | |
|---|---|
void |
onRenderLoopPaused(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been increased. |
void |
onRenderLoopResumed(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
This event is fired by the RenderLoop when the pauseMode has been released. |
void |
onRenderLoopStarted(RenderLoop rl)
this method is executed by the RenderLoop when the thread has been started. |
void |
onRenderLoopStopped(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
float averageFPS)
this method is executed by the RenderLoop when the thread has been stopped. |
| Method Detail |
|---|
void onRenderLoopStarted(RenderLoop rl)
rl - the effected RenderLoop
void onRenderLoopStopped(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
float averageFPS)
rl - the effected RenderLoopgameTime - the current gameTimeaverageFPS - the average FPS over the time the loop was running
void onRenderLoopPaused(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
rl - the effected RenderLoopgameTime - the current gameTimepauseMode - the current pause-Mode
void onRenderLoopResumed(RenderLoop rl,
long gameTime,
UpdatingThread.TimingMode timingMode,
int pauseMode)
rl - the effected RenderLoopgameTime - the current gameTimepauseMode - the current pause-Mode
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