Uses of Class
org.xith3d.loaders.models.animations.ModelAnimation

Packages that use ModelAnimation
org.xith3d.loaders.models   
org.xith3d.loaders.models.animations   
 

Uses of ModelAnimation in org.xith3d.loaders.models
 

Methods in org.xith3d.loaders.models that return ModelAnimation
 ModelAnimation Model.getAnimation(int index)
           
 ModelAnimation Model.getAnimation(java.lang.String name)
           
 ModelAnimation[] Model.getAnimations()
           
 ModelAnimation Model.getCurrentAnimation()
           
 

Methods in org.xith3d.loaders.models with parameters of type ModelAnimation
protected  void Model.fireOnAnimationFinished(ModelAnimation anim)
           
protected  void Model.fireOnAnimationStarted(ModelAnimation anim)
           
 void Model.setAnimations(ModelAnimation[] anims)
           
 void Model.setCurrentAnimation(ModelAnimation anim)
          Sets the current animation being used.
 

Uses of ModelAnimation in org.xith3d.loaders.models.animations
 

Methods in org.xith3d.loaders.models.animations that return ModelAnimation
protected  ModelAnimation[] ModelAnimation.getAttachedAnimations()
           
 ModelAnimation ModelAnimation.getSharedCopy(java.util.Map<java.lang.String,org.jagatoo.datatypes.NamedObject> namedObjects)
           
 

Methods in org.xith3d.loaders.models.animations with parameters of type ModelAnimation
 void ModelAnimation.attachAnimation(ModelAnimation anim)
           
 void ModelAnimation.detachAnimation(ModelAnimation anim)
           
 void AnimationListener.onAnimationFinished(ModelAnimation animation)
          This event is fired when a ModelAnimation is started
 void AnimationListener.onAnimationStarted(ModelAnimation animation)
          This event is fired when a ModelAnimation is started
static void _Anim_PrivilegedAccess.setModel(Model model, ModelAnimation anim)
           
 void KeyFrameController.update(boolean forced, float absAnimTime, int baseFrame, int nextFrame, float alpha, ModelAnimation animation)
           
 int KeyFrameController.update(boolean forced, float absAnimTime, ModelAnimation animation)
           
protected  void BoneAnimationKeyFrameController.updateTarget(float absAnimType, int baseFrame, int nextFrame, float alpha, ModelAnimation animation)
          
protected abstract  void KeyFrameController.updateTarget(float absAnimTime, int baseFrame, int nextFrame, float alpha, ModelAnimation animation)
           
protected  void MeshDeformationKeyFrameController.updateTarget(float absAnimTime, int baseFrameIndex, int nextFrameIndex, float alpha, ModelAnimation animation)
          
protected  void MeshTransformKeyFrameController.updateTarget(float absAnimTime, int baseFrameIndex, int nextFrameIndex, float alpha, ModelAnimation animation)
          
protected  void PrecomputedAnimationKeyFrameController.updateTarget(float absAnimTime, int baseFrame, int nextFrame, float alpha, ModelAnimation animation)