A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

B

B - Static variable in class org.xith3d.utility.noise.Noise
Noise generation (interpolation) over 1,2, and 3 dimensions
BACK_INDEX - Static variable in class org.xith3d.utility.texturing.CubeTextureSet
 
background() - Method in class org.xith3d.utility.noise.Perlin3
 
BACKGROUND_COPY - Static variable in class org.xith3d.ui.swingui.UIOverlay
 
BACKGROUND_NONE - Static variable in class org.xith3d.ui.swingui.UIOverlay
 
backgroundCachingEnabled - Variable in class org.xith3d.render.RenderPeer
 
BackgroundImage - Class in org.xith3d.scenegraph.primitives
A simple background image for the scene.
BackgroundImage(Texture, float) - Constructor for class org.xith3d.scenegraph.primitives.BackgroundImage
 
BackgroundImage(String, float) - Constructor for class org.xith3d.scenegraph.primitives.BackgroundImage
 
backgroundNodes - Variable in class org.xith3d.loaders.models.util.meta.ModelMetaData.LoadingFlags
 
BackgroundRenderPass - Class in org.xith3d.render
This is a simple RenderPass extension, that automatically sets up itself to be rendered in the foreground.
BackgroundRenderPass(BranchGroup, RenderPassConfig) - Constructor for class org.xith3d.render.BackgroundRenderPass
Creates a new RenderPass assotiated with the given BranchGroup.
BackgroundRenderPass(RenderPassConfig) - Constructor for class org.xith3d.render.BackgroundRenderPass
Creates a new RenderPass assotiated with a new BranchGroup.
BackgroundSettableWidget - Class in org.xith3d.ui.hud.base
This class implements a base for rectangular Widgets, which are BackgroundSettable
BackgroundSettableWidget(boolean, boolean, Colorf, Texture2D, TileMode) - Constructor for class org.xith3d.ui.hud.base.BackgroundSettableWidget
Creates a new BackgroundSettableWidget.
BackgroundSettableWidget(boolean, boolean, float, float, Colorf, Texture2D, TileMode) - Constructor for class org.xith3d.ui.hud.base.BackgroundSettableWidget
Creates a new BackgroundSettableWidget with the given width and height.
BackgroundSettableWidget.BackgroundSettableDescriptionBase - Class in org.xith3d.ui.hud.base
 
BackgroundSettableWidget.BackgroundSettableDescriptionBase(Colorf, Texture2D) - Constructor for class org.xith3d.ui.hud.base.BackgroundSettableWidget.BackgroundSettableDescriptionBase
Creates a new Label.Description.
BackgroundSound - Class in org.xith3d.scenegraph
A BackgroundSound is a non-placeable sound (= no spatial effects).
BackgroundSound(SoundContainer, float) - Constructor for class org.xith3d.scenegraph.BackgroundSound
 
BackgroundSound(SoundContainer) - Constructor for class org.xith3d.scenegraph.BackgroundSound
 
BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter - Class in org.xith3d.render.preprocessing.sorting
This sorter sorts RenderAtoms back-to-front.
BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter() - Constructor for class org.xith3d.render.preprocessing.sorting.BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter
 
BackToFrontRenderBinSorter - Class in org.xith3d.render.preprocessing.sorting
This sorter sorts RenderAtoms back-to-front.
BackToFrontRenderBinSorter() - Constructor for class org.xith3d.render.preprocessing.sorting.BackToFrontRenderBinSorter
 
BallJoint - Class in org.xith3d.physics.simulation.joints
Insert type comment here.
BallJoint(Body, Body) - Constructor for class org.xith3d.physics.simulation.joints.BallJoint
 
BaseRenderPassConfig - Class in org.xith3d.render
This class holds all information necessary to configure a render pass.
BaseRenderPassConfig(RenderPassConfig) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Clone constructor
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float, Rect2i, Transform3D) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float, Rect2i, Transform3D) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, float, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, float, float) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Renderer.OpaqueSortingPolicy, Renderer.TransparentSortingPolicy) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy, View.CameraMode) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.ProjectionPolicy) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.CameraMode, Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(Rect2i) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig(View.CameraMode) - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BaseRenderPassConfig() - Constructor for class org.xith3d.render.BaseRenderPassConfig
Creates new RenderPassConfig with the given parameters.
BasicApplicationArguments - Class in org.xith3d.utility.commandline
An instance of this class can hold the basic application arguments for any Xith3D application.
BasicApplicationArguments() - Constructor for class org.xith3d.utility.commandline.BasicApplicationArguments
 
BasicApplicationArguments(OpenGLLayer, DisplayMode, DisplayMode.FullscreenMode, boolean, FSAA, boolean) - Constructor for class org.xith3d.utility.commandline.BasicApplicationArguments
 
BasicPlaceableVerticalFocuser - Class in org.xith3d.utility.camera
A Camera which follows a Placeable object, so that it is always at the center of the screen.
BasicPlaceableVerticalFocuser(View, Placeable, float, Updater) - Constructor for class org.xith3d.utility.camera.BasicPlaceableVerticalFocuser
Creates a new BasicPlaceableVerticalFocuser.
BeanUtil - Class in org.xith3d.utility.classes.beans
Bean util class for runtime use of get/set methods based on member name via Reflection, or field setting if available
BeanUtil() - Constructor for class org.xith3d.utility.classes.beans.BeanUtil
 
BeanUtil.NoGetterException - Exception in org.xith3d.utility.classes.beans
This Exception is thrown when no getter has been found
BeanUtil.NoGetterException(String) - Constructor for exception org.xith3d.utility.classes.beans.BeanUtil.NoGetterException
Create a new BeanUtil.NoGetterException
BeanUtil.NoSetterException - Exception in org.xith3d.utility.classes.beans
This Exception is thrown when no setter has been found
BeanUtil.NoSetterException(String) - Constructor for exception org.xith3d.utility.classes.beans.BeanUtil.NoSetterException
Create a new BeanUtil.NoSetterException
beforeAnyResourceLoaded(ResourceLoader) - Method in class org.xith3d.resources.ResourceLoaderAdapter
beforeAnyResourceLoaded(ResourceLoader) - Method in interface org.xith3d.resources.ResourceLoaderListener
 
beforeAnyResourceLoaded(ResourceLoader) - Method in class org.xith3d.ui.hud.widgets.assemblies.LoadingScreen
beforeMenuStateChanged(MenuSystem, String, Object) - Method in interface org.xith3d.ui.hud.menusystem.MenuSystemListener
This event is fired before the MenuGroup's state has changed.
beforeRenderPassIsProcessed(RenderPass) - Method in interface org.xith3d.render.RenderCallback
This method is invoked by the Renderer from the render thread.
beforeRenderPassIsProcessed(RenderPass) - Method in class org.xith3d.render.RenderCallbackAdapter
This method is invoked by the Renderer from the render thread.
beforeRenderPassIsRendered(RenderPass, OpenGLLayer, Object) - Method in interface org.xith3d.render.RenderCallback
This method is invoked by the Renderer from the render thread.
beforeRenderPassIsRendered(RenderPass, OpenGLLayer, Object) - Method in class org.xith3d.render.RenderCallbackAdapter
This method is invoked by the Renderer from the render thread.
beforeRenderStart(PickRequest, boolean) - Method in class org.xith3d.render.jsr231.CanvasPeerImplBase
 
beforeRenderStart() - Method in class org.xith3d.render.lwjgl.CanvasPeerImplBase
 
beforeRenderTargetIsActivated(RenderPass, RenderTarget, OpenGLLayer, Object) - Method in interface org.xith3d.render.RenderCallback
This method is invoked before the given RenderTarget is being activated.
beforeRenderTargetIsActivated(RenderPass, RenderTarget, OpenGLLayer, Object) - Method in class org.xith3d.render.RenderCallbackAdapter
This method is invoked before the given RenderTarget is being activated.
beforeRenderTargetIsDeactivated(RenderPass, RenderTarget, OpenGLLayer, Object) - Method in interface org.xith3d.render.RenderCallback
This method is invoked before the given RenderTarget is being deactivated.
beforeRenderTargetIsDeactivated(RenderPass, RenderTarget, OpenGLLayer, Object) - Method in class org.xith3d.render.RenderCallbackAdapter
This method is invoked before the given RenderTarget is being deactivated.
beforeResourceBundleLoaded(ResourceLoader, Class<? extends ResourceRequest>) - Method in class org.xith3d.resources.ResourceLoaderAdapter
beforeResourceBundleLoaded(ResourceLoader, Class<? extends ResourceRequest>) - Method in interface org.xith3d.resources.ResourceLoaderListener
 
beforeResourceBundleLoaded(ResourceLoader, Class<? extends ResourceRequest>) - Method in class org.xith3d.ui.hud.widgets.assemblies.LoadingScreen
beforeResourceLoaded(ResourceLoader, ResourceRequest) - Method in class org.xith3d.resources.ResourceLoaderAdapter
beforeResourceLoaded(ResourceLoader, ResourceRequest) - Method in interface org.xith3d.resources.ResourceLoaderListener
 
beforeResourceLoaded(ResourceLoader, ResourceRequest) - Method in class org.xith3d.ui.hud.widgets.assemblies.LoadingScreen
beforeStep() - Method in class org.xith3d.physics.simulation.SimulationWorld
This method is called before the SimulationWorld.stepImpl(long) method is called.
beforeThreadChanged() - Method in class org.xith3d.render.CanvasPeer
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
beforeThreadChanged() - Method in class org.xith3d.render.jsr231.CanvasPeerImplAWT
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
beforeThreadChanged() - Method in class org.xith3d.render.jsr231.CanvasPeerImplSwing
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
beforeThreadChanged() - Method in class org.xith3d.render.jsr231.CanvasPeerImplSWT
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
beforeThreadChanged() - Method in class org.xith3d.render.lwjgl.CanvasPeerImplAWT
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
beforeThreadChanged() - Method in class org.xith3d.render.lwjgl.CanvasPeerImplNative
This method should be executed by the Thread that starts the actual rendering Thread right before it starts it.
begin(RenderLoop.RunMode, UpdatingThread.TimingMode) - Method in class org.xith3d.loop.RenderLoop
Starts this RenderLoop.
begin(RenderLoop.RunMode) - Method in class org.xith3d.loop.RenderLoop
Starts this rendering-loop with TimingMode.MICROSECONDS.
begin(UpdatingThread.TimingMode) - Method in class org.xith3d.loop.RenderLoop
Starts this rendering-loop in the same Thread.
begin() - Method in class org.xith3d.loop.RenderLoop
Starts this rendering-loop in the same Thread and with TimingMode.MICROSECONDS.
begin(boolean) - Method in class org.xith3d.loop.UpdatingThread
 
beginUpdateRegion(int, int, int, int) - Method in class org.xith3d.scenegraph.Texture2DCanvas
 
beginUpdateRegionComplete() - Method in class org.xith3d.scenegraph.Texture2DCanvas
 
behaviorNodes - Variable in class org.xith3d.loaders.models.util.meta.ModelMetaData.LoadingFlags
 
BevelBorder - Class in org.xith3d.ui.hud.borders
A BevelBorder is a TexturedBorder extension, that makes explizit use of HUD.getTheme().getLoweredBevelBorderDescription() to retrieve its Border.Description.
BevelBorder(BevelBorder.Type) - Constructor for class org.xith3d.ui.hud.borders.BevelBorder
Creates a new BevelBorder Widget.
BevelBorder.Type - Enum in org.xith3d.ui.hud.borders
 
BezierSolver - Class in org.xith3d.utility.math
 
BezierSolver() - Constructor for class org.xith3d.utility.math.BezierSolver
 
bias(double, double) - Method in class org.xith3d.utility.noise.Noise
Supporting/filtering methods
Billboard - Interface in org.xith3d.scenegraph
A BillBoard is someting, that always faces the View.
bind(BranchGroup, RenderPassConfig, Canvas3D) - Method in class org.xith3d.selection.SelectionManager
 
bind(BranchGroup, Canvas3D) - Method in class org.xith3d.selection.SelectionManager
 
bindAccessor(DeviceComponent) - Static method in class org.xith3d.ui.hud.base.AbstractButton
Binds a DeviceComponent to ALL Buttons, that works as an accessor.
bindFocusMoveAccessor(DeviceComponent, HUD.FocusMoveDirection) - Method in class org.xith3d.ui.hud.HUD
Binds a DeviceComponent to this HUD, that works as a focus-move-accessor for a given direction.
bindMouseMovement(HUD, Widget) - Static method in class org.xith3d.ui.hud.__HUD_PrivilegedAccess
 
bindToGlobalMouseMovement() - Method in class org.xith3d.ui.hud.base.Widget
 
BLACK - Static variable in class org.xith3d.utility.noise.Perlin2
 
BLACK - Static variable in class org.xith3d.utility.noise.Perlin3
 
BLEND - Static variable in class org.xith3d.scenegraph.TextureAttributes
 
BLEND_ONE - Static variable in class org.xith3d.scenegraph.TransparencyAttributes
 
BLEND_ONE_MINUS_SRC_ALPHA - Static variable in class org.xith3d.scenegraph.TransparencyAttributes
 
BLEND_SRC_ALPHA - Static variable in class org.xith3d.scenegraph.TransparencyAttributes
 
BLEND_ZERO - Static variable in class org.xith3d.scenegraph.TransparencyAttributes
 
BLENDED - Static variable in class org.xith3d.scenegraph.TransparencyAttributes
 
blendingEnabled - Variable in class org.xith3d.render.OpenGLStatesCache
 
blocksFocusMoveDeviceComponent(DeviceComponent) - Method in class org.xith3d.ui.hud.base.Widget
Checks, if this Widget blocks the given DeviceComponent for focus-moves.
blocksFocusMoveDeviceComponent(DeviceComponent) - Method in class org.xith3d.ui.hud.widgets.ComboBox
Checks, if this Widget blocks the given DeviceComponent for focus-moves.
blocksFocusMoveDeviceComponent(DeviceComponent) - Method in class org.xith3d.ui.hud.widgets.List
Checks, if this Widget blocks the given DeviceComponent for focus-moves.
blocksFocusMoveDeviceComponent(DeviceComponent) - Method in class org.xith3d.ui.hud.widgets.TextField
Checks, if this Widget blocks the given DeviceComponent for focus-moves.
BloomFactory - Class in org.xith3d.effects.bloom
The BloomFactory is a visual effect a GroupNode.
BloomFactory() - Constructor for class org.xith3d.effects.bloom.BloomFactory
 
BLUE0 - Static variable in class org.xith3d.utility.noise.Perlin2
 
BLUE0 - Static variable in class org.xith3d.utility.noise.Perlin3
 
BLUE1 - Static variable in class org.xith3d.utility.noise.Perlin2
 
BLUE1 - Static variable in class org.xith3d.utility.noise.Perlin3
 
BM - Static variable in class org.xith3d.utility.noise.Noise
 
Body - Class in org.xith3d.physics.simulation
A body has a position, an orientation, a linear and angular velocity, and some forces applied to it.
Body(SimulationWorld) - Constructor for class org.xith3d.physics.simulation.Body
Creates a new Body.
BodyJointAnchorLink - Class in org.xith3d.physics.util
The BodyJointAnchorLink listens for Body-position-changes and adjusts a Joint's anchor accordingly.
BodyJointAnchorLink(Body, boolean, float, float, float) - Constructor for class org.xith3d.physics.util.BodyJointAnchorLink
 
BOLD - Static variable in class org.xith3d.ui.hud.utils.HUDFont
 
BOLD_ITALIC - Static variable in class org.xith3d.ui.hud.utils.HUDFont
 
Bone - Class in org.xith3d.loaders.models.animations
A Bone can either consist of a translation, rotation and scale, where the scale can be null or a full transformation matrix.
Bone(Bone, String, Vector3f, Quaternion4f, Tuple3f) - Constructor for class org.xith3d.loaders.models.animations.Bone
 
Bone(Bone, String, Matrix4f) - Constructor for class org.xith3d.loaders.models.animations.Bone
 
BoneAnimationKeyFrame - Class in org.xith3d.loaders.models.animations
This kind of keyframe can be used for simple mesh-deformations.
BoneAnimationKeyFrame(Bone[]) - Constructor for class org.xith3d.loaders.models.animations.BoneAnimationKeyFrame
 
BoneAnimationKeyFrameController - Class in org.xith3d.loaders.models.animations
Insert type comment here.
BoneAnimationKeyFrameController(BoneAnimationKeyFrame[], BoneWeight[][], Shape3D) - Constructor for class org.xith3d.loaders.models.animations.BoneAnimationKeyFrameController
 
BoneWeight - Class in org.xith3d.loaders.models.animations
Insert type comment here.
BoneWeight(int, float, Vector3f) - Constructor for class org.xith3d.loaders.models.animations.BoneWeight
 
BooleanProperty - Class in org.xith3d.utility.properties
:Id: BooleanProperty.java,v 1.6 2003/02/24 00:13:53 wurp Exp $ :Log: BooleanProperty.java,v $ Revision 1.6 2003/02/24 00:13:53 wurp Formatted all java code for cvs (strictSunConvention.xml) Revision 1.5 2001/06/20 04:05:42 wurp added log4j.
BooleanProperty(boolean, String, String) - Constructor for class org.xith3d.utility.properties.BooleanProperty
 
booleanValue() - Method in enum org.xith3d.scenegraph.Texture.MipmapMode
 
Border - Class in org.xith3d.ui.hud.base
This is an interface for the most basic methods of a Border.
Border(int, int, int, int) - Constructor for class org.xith3d.ui.hud.base.Border
 
Border.Description - Class in org.xith3d.ui.hud.base
This class is used to describe a Border Widget.
Border.Description(int, int, int, int, int, int, int, int, int, int, int, int, Texture2D) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, int, int, int, Texture2D) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, int, int, int, int, int, int, int, int, int, int, int, String) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, int, int, int, String) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, int, int, int) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, int, int, int, Colorf) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
Border.Description(int, Colorf) - Constructor for class org.xith3d.ui.hud.base.Border.Description
 
border_bevel_lowered_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ll_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ll_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_lr_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_lr_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ul_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ul_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ur_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_lowered_size_ur_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ll_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ll_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_lr_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_lr_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ul_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ul_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ur_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_bevel_raised_size_ur_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ll_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ll_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_lr_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_lr_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ul_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ul_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ur_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_frame_size_ur_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ll_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ll_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_lr_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_lr_upper - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ul_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ul_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ur_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
border_rounded_corners_size_ur_lower - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
BorderFactory - Class in org.xith3d.ui.hud.borders
This utility class is used to construct the best matching Border implementation from a given description.
BorderFactory() - Constructor for class org.xith3d.ui.hud.borders.BorderFactory
 
BorderLayout - Class in org.xith3d.ui.hud.layout
The BorderLayout potentially has five areas to place Widgets to.
BorderLayout(float, float, float, float, float, float) - Constructor for class org.xith3d.ui.hud.layout.BorderLayout
 
BorderLayout(float, float) - Constructor for class org.xith3d.ui.hud.layout.BorderLayout
 
BorderLayout(float, float, float, float) - Constructor for class org.xith3d.ui.hud.layout.BorderLayout
 
BorderLayout() - Constructor for class org.xith3d.ui.hud.layout.BorderLayout
 
BorderLayout.Area - Enum in org.xith3d.ui.hud.layout
 
BorderSettableLayoutManager - Interface in org.xith3d.ui.hud.layout
Most LayoutManagers can be used to define borders in the whole container.
BorderSettableLayoutManagerBase - Class in org.xith3d.ui.hud.layout
An abstract base class for all BorderSettableLayoutManager LayoutManagers.
BorderSettableLayoutManagerBase(float, float, float, float) - Constructor for class org.xith3d.ui.hud.layout.BorderSettableLayoutManagerBase
 
BorderSettableLayoutManagerBase() - Constructor for class org.xith3d.ui.hud.layout.BorderSettableLayoutManagerBase
 
BOTTOM_INDEX - Static variable in class org.xith3d.utility.texturing.CubeTextureSet
 
BoundingBoxSelectable<NodeType extends Node> - Class in org.xith3d.selection
 
BoundingBoxSelectable(NodeType) - Constructor for class org.xith3d.selection.BoundingBoxSelectable
 
BoundingLeaf - Class in org.xith3d.scenegraph
BoundingLeaf defines a bounding region that can be referenced by other leaf nodes.
BoundingLeaf() - Constructor for class org.xith3d.scenegraph.BoundingLeaf
Constructs a new BoundingLeaf object with a unit sphere region.
BoundingLeaf(Bounds) - Constructor for class org.xith3d.scenegraph.BoundingLeaf
Constructs a new BoundingLeaf object.
bounds - Variable in class org.xith3d.scenegraph.Node
The bounds of this object.
bounds - Variable in class org.xith3d.ui.swingui.UISubOverlayBase
 
BoundsAtom - Class in org.xith3d.render.preprocessing
Bounds atom
BoundsAtom(Node) - Constructor for class org.xith3d.render.preprocessing.BoundsAtom
 
BoundsAtomPeer - Class in org.xith3d.render.jsr231
The Bounds Atom peer (renders bounds around atom nodes)
BoundsAtomPeer() - Constructor for class org.xith3d.render.jsr231.BoundsAtomPeer
 
BoundsAtomPeer - Class in org.xith3d.render.lwjgl
Insert package comments here
BoundsAtomPeer() - Constructor for class org.xith3d.render.lwjgl.BoundsAtomPeer
 
boundsAutoCompute - Variable in class org.xith3d.scenegraph.Node
 
boundsDirty - Variable in class org.xith3d.scenegraph.Node
 
BoundsTypeHint - Enum in org.xith3d.scenegraph
Any Node type has a specific BoundsTypeHint.
Box - Class in org.xith3d.scenegraph.primitives
This primitive Shape represents a simple 3D-box.
Box(float, float, float, float, float, float, int, boolean, int) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset.
Box(Tuple3f, float, float, float, int, boolean, int) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset.
Box(float, float, float, int, boolean, int) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the origin.
Box(float, float, float, float, float, float, Texture) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given texture.
Box(Tuple3f, float, float, float, Texture) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given texture.
Box(float, float, float, Texture) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the origin with the given texture.
Box(float, float, float, float, float, float, String) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given texture.
Box(Tuple3f, float, float, float, String) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given texture.
Box(float, float, float, String) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the origin with the given texture.
Box(float, float, float, float, float, float, Colorf) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given color.
Box(Tuple3f, float, float, float, Colorf) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given color.
Box(float, float, float, Colorf) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the origin with the given color.
Box(float, float, float, float, float, float, Appearance) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given Appearance.
Box(Tuple3f, float, float, float, Appearance) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the given offset with the given Appearance.
Box(float, float, float, Appearance) - Constructor for class org.xith3d.scenegraph.primitives.Box
Creates a Box centered at the origin with the given Appearance.
BoxCollideable - Class in org.xith3d.physics.collision.collideable
A box collideable.
BoxCollideable(CollisionEngine, float, float, float) - Constructor for class org.xith3d.physics.collision.collideable.BoxCollideable
Creates a new Box collideable.
BoxCollideable(CollisionEngine, Tuple3f) - Constructor for class org.xith3d.physics.collision.collideable.BoxCollideable
Creates a new Box collideable.
BranchGroup - Class in org.xith3d.scenegraph
A BranchGroup is the root of a SceneGraph.
BranchGroup(GroupNode, Node) - Constructor for class org.xith3d.scenegraph.BranchGroup
Constructs a new BranchGroup instance and directly adds the given child Node to it.
BranchGroup(Node) - Constructor for class org.xith3d.scenegraph.BranchGroup
Constructs a new BranchGroup instance and directly adds the given child Node to it.
BranchGroup() - Constructor for class org.xith3d.scenegraph.BranchGroup
Constructs a new BranchGroup instance.
breakConnection() - Method in interface org.xith3d.utility.classes.beans.Connection
 
breakConnection() - Method in class org.xith3d.utility.classes.beans.MemberConnection
breakConnection() - Method in class org.xith3d.utility.classes.beans.PlaceableConnection
BrightnessFadeOutManager - Class in org.xith3d.schedops.properties
The BrightnessFadeOutManager manipulates the brightness to fade to black.
BrightnessFadeOutManager(Canvas3D, OperationScheduler, long, float, float, float) - Constructor for class org.xith3d.schedops.properties.BrightnessFadeOutManager
 
BSPTextureAnimatedShape - Class in org.xith3d.loaders.models.util.specific.bsp
Insert type comment here.
BSPTextureAnimatedShape(Geometry, Appearance, BSPTextureAnimator) - Constructor for class org.xith3d.loaders.models.util.specific.bsp.BSPTextureAnimatedShape
 
BSPTreeGroup - Class in org.xith3d.scenegraph
Insert type comment here.
BSPTreeGroup(BSPVisibilityUpdater) - Constructor for class org.xith3d.scenegraph.BSPTreeGroup
 
btable - Static variable in class org.xith3d.utility.noise.Perlin2
 
buffer - Variable in class org.xith3d.effects.shadows.occluder.Occluder
 
BufferFormat - Enum in org.xith3d.sound
This is an abstraction for common sound formats.
buffers - Variable in class org.xith3d.sound.SoundDriver
 
BufferState - Enum in org.xith3d.sound
A Buffer encapsulates state related to storing sample data.
build(List<OccluderSubmission>) - Method in class org.xith3d.effects.shadows.occluder.Occluder
Takes a list of occluder submission nodes and builds the vertex and face lists
buildAbsoluteOrientedTriangles(float[], Particle) - Method in class org.xith3d.scenegraph.particles.jops.GeneratorShape3D
 
buildDatabase(TerrainSampleInterface, float) - Method in class org.xith3d.terrain.legacy.Terrain
Builds the terrain one bank at a time.
buildDatabase(String, TerrainSampleInterface, TerrainSampleInterface, float, float) - Method in class org.xith3d.terrain.legacy.Terrain
 
buildFacingCameraTriangles(float[], Particle) - Method in class org.xith3d.scenegraph.particles.jops.GeneratorShape3D
 
buildGUI() - Method in class org.xith3d.utility.launching.DisplayOptions
Builds the whole GUI of the DisplayOptions Frame.
buildShape() - Method in class org.xith3d.ui.swingui.UISubOverlayBase
Build the quad for this overlay
Bullet - Class in org.xith3d.schedops.movement
This class can be used as a base for a bullet.
Bullet(Vector3f, long) - Constructor for class org.xith3d.schedops.movement.Bullet
Creates a new Bullet.
BumpMappingFactory - Class in org.xith3d.effects.bumpmapping
The BumpmappingFactory is capable of preparing a Shape3D for Bumpmapping.
BumpMappingFactory() - Constructor for class org.xith3d.effects.bumpmapping.BumpMappingFactory
 
BunchAnimatable - Class in org.xith3d.loop.opscheduler.impl
This is an Animatable implementation, that animates a list of Animatables at once.
BunchAnimatable(boolean, List<Animatable>) - Constructor for class org.xith3d.loop.opscheduler.impl.BunchAnimatable
Creates a new BunchAnimatable.
BunchAnimatable(boolean, Animatable[]) - Constructor for class org.xith3d.loop.opscheduler.impl.BunchAnimatable
Creates a new BunchAnimatable.
BunchAnimatable(boolean) - Constructor for class org.xith3d.loop.opscheduler.impl.BunchAnimatable
Creates a new BunchAnimatable.
BunchAnimatable() - Constructor for class org.xith3d.loop.opscheduler.impl.BunchAnimatable
Creates a new persistent BunchAnimatable.
Button - Class in org.xith3d.ui.hud.widgets
A simple button Widget.
Button(boolean, float, float, String, Button.Description) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(boolean, float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(boolean, float, float, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(boolean, float, float, String, HUDFont) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(boolean, float, float, String, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(float, float, String, Button.Description) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(float, float, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(float, float, String, HUDFont) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(float, float, String, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Button.
Button(boolean, float, float, Texture2D, Texture2D, Texture2D, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(boolean, float, float, String, String, String, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(boolean, float, float, Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(boolean, float, float, String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(float, float, Texture2D, Texture2D, Texture2D, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(float, float, String, String, String, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(float, float, Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button(float, float, String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.Button
Creates a new Image Button (textures will simply be streched over the whole Button area).
Button.Description - Class in org.xith3d.ui.hud.widgets
This class is used to describe a Button Widget.
Button.Description(int, int, int, int, Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description(int, int, int, int, String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description() - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description(Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description(String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description(int, int, int, int, Texture2D, Texture2D, Texture2D, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
Button.Description(int, int, int, int, String, String, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.Button.Description
 
button_font - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_font_color - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_font_disabled - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_font_disabled_color - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
BUTTON_PRESSED_MASK - Static variable in enum org.xith3d.ui.hud.utils.HUDPickResult.HUDPickReason
 
BUTTON_RELEASED_MASK - Static variable in enum org.xith3d.ui.hud.utils.HUDPickResult.HUDPickReason
 
button_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
button_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
ButtonAdapter - Class in org.xith3d.ui.hud.listeners
The ButtonAdapter simply implements the ButtonListener.
ButtonAdapter() - Constructor for class org.xith3d.ui.hud.listeners.ButtonAdapter
 
ButtonGroup - Class in org.xith3d.ui.hud.utils
This class can be used to group StateButton Widgets.
ButtonGroup() - Constructor for class org.xith3d.ui.hud.utils.ButtonGroup
Creates a new ButtonGroup.
ButtonListener - Interface in org.xith3d.ui.hud.listeners
This Listener is added to a Button Widget to be notified of a click event.
ButtonsLeftMenusCenterMenuGroupWidget - Class in org.xith3d.ui.hud.menusystem
This is a MenuGroupWidget implementation, that places the accessor Buttons in the WEST area of a BorderLayout and the Menus in the CENTER area.
ButtonsLeftMenusCenterMenuGroupWidget(float, float, float, float, ListLayout.Alignment, boolean) - Constructor for class org.xith3d.ui.hud.menusystem.ButtonsLeftMenusCenterMenuGroupWidget
 
buttonState - Variable in class org.xith3d.ui.hud.base.AbstractButton
 
BY_REFERENCE - Static variable in class org.xith3d.scenegraph.Geometry
 

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