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| Class Summary | |
|---|---|
| AmbientProcessor | A processor to handle the ambient material information |
| ChunkProcessor | An object to process a single chunk from the 3DS file |
| DiffuseProcessor | A processor to handle the ambient material information |
| FaceArrayProcessor | A processor to read in an array of face information |
| HFramesProcessor | The frames information chunk |
| HierarchyHeaderProcessor | A processor to handle the hierachy header chunk |
| HierarchyProcessor | A processor to handle hiearchy chunk |
| HLinkProcessor | A processor to handle hiearchy link chunk |
| InstanceNameProcessor | A processor for the instance name chunk |
| MagicProcessor | A processor that simple creates an object and returns |
| MaterialProcessor | A processor for the material chunk. |
| MeshMaterialProcessor | A class to read and handle a material assigned to a mesh. |
| MeshMatrixProcessor | A processor for the mesh matrix chunk |
| NamedObjectProcessor | A processor to handle a named chunk from the 3DS file |
| NodeIDProcessor | A processor to handle Node IDs |
| PivotProcessor | A processor to handle the pivot information |
| PointArrayProcessor | A processor to handle the array of points |
| PosTrackProcessor | A chunk to process "PosTrack" chunks |
| RotTrackProcessor | A processor to handle the "RotTrack" chunk |
| SclTrackProcessor | A processor to handle scale tracking chunks |
| ShininessProcessor | A processor to handle the shininess chunk |
| ShininessStrengthProcessor | Handles the shininess strength chunk |
| SmoothGroupProcessor | A processor to handle smoothing groups |
| SpecularProcessor | A processor to handle the ambient material information |
| TexCoordProcessor | A processor to handle a list of texture coordinates |
| TexMapProcessor | A processor to handle the texture map chunk |
| TransformTrackProcessor | Insert type comment here. |
| TransparencyProcessor | A processor to handle transparency information |
| TwoSideProcessor | Handles the indication of 2 sided shape |
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