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| Class Summary | |
|---|---|
| CalAnimation | The animation class. |
| CalAnimationAction | The animation action class. |
| CalAnimationCycle | The animation cycle class. |
| CalAnimationRelative | A variant of CalAnimationCycle that allows for additive blending. |
| CalBone | The bone class. |
| CalCoreAnimation | The core animation class. |
| CalCoreBone | The core bone class. |
| CalCoreKeyframe | The core keyframe class. |
| CalCoreMaterial | The core material class. |
| CalCoreMaterial.Map | |
| CalCoreMesh | The core mesh class. |
| CalCoreModel | The core model or prototype for animated character models. |
| CalCoreMorphAnimation | |
| CalCoreSkeleton | The core skeleton class. |
| CalCoreSubmesh | The core submesh class. |
| CalCoreSubmesh.Face | |
| CalCoreSubMorphTarget | This class just holds morph data for a submesh morph target. |
| CalCoreTrack | The core track class. |
| CalLoader | Provides static methods for loading Cal3d elements from backing store. |
| CalMesh | The mesh class. |
| CalMixer | The mixer handles two tasks: scheduling and blending. |
| CalModel | An instance of a core model with its own positions for the bones. |
| CalMorphTargetMixer | |
| CalPhysique | The physique class. |
| CalPlatform | |
| CalSaver | Provides static methods for writing Cal3D elements to backing store. |
| CalSkeleton | An instance of a core skeleton with its own positions for the bones. |
| CalSpringSystem | The spring system class. |
| CalSubmesh | The submesh class. |
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