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TextureCache to be used to cache loaded Textures.
TextureImageFormatLoader, that is used as the
fallback-loader, if no other format-loader was capable of loading
the requested texture resource.
InputHandler.
BufferedImage extension, that uses
a shared byte-array as data container.SimpleInputActionManager can be used to bind
input DeviceComponents to simple input-actions (like Strings).SimpleStringTokenizer can be used, where speed matters.Skeleton's Bones.InputHotPlugManager in a new Thread.
InputHotPlugManager.
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