Here is a non-exhaustive list of Xith3D's features.

Architecture
  • Not tied to any underlying API
    (Under a dozen classes need to
    be implemented to port to another API)
  • JOGL (JSR-231)
    • AWT
    • Swing
    • SWT
  • LWJGL
    • Native
    • AWT
  • Sophisticated state sorting
  • Input Abstraction using JAGaToo's InputSystem

Geometry
  • Triangle Array
  • Triangle Strip Array
  • Indexed Triangle Array
  • Indexed Triangle Strip Array
  • Triangle Fan Array
  • Quad Array
  • VertexArrays, DisplayLists, VBOs
Scenegraph
  • (Any number of) Nested transforms
  • View based frustum-culling
  • Projection / orthographic modes
  • Local and World bounds kept current


Xith3D's Quake3 BSP Loader
Model/Scene Loaders
  • ASE
  • AC3D
  • OBJ
  • 3DS
  • MD2
  • MD3
  • MD5
  • Cal3D
  • COLLADA 1.4
  • Quake3/Half-Life BSP

Rendering
  • Depth buffer: test / write
  • Alpha buffer: test / write
  • Stencil buffer: test / write

ColorCube tutorial
Texturing
  • Loaders for RGB, RGBA and GRAY (auto-detected)
  • Supported formats:
    • PNG
    • JPG
    • GIF
    • BMP
    • PCX
    • TGA
    • DDS
    • SGI
    • etc.
  • Multi-texturing
  • Combine mode
  • MipMap, clamping, perspective correction, etc.
  • auto-flipping
  • Memory and disk caching of textures.
  • TexCoord generation
  • TextureCubeMap
  • Advanced Texture drawing


Xith3D's ParticleSystem
Transparency
  • Vertex alpha
  • Shape blending
  • Shape sorting for back-to-front rendering
ParticleSystem
  • Advanced ParticleSystem (using JOPS)
Misc
  • Volume Shadows
  • Shadow Mapping
  • Advanced picking system


A really simple terrain example
Sound
  • Loaders for WAV and OGG formats
  • Ambient sound (Stereo)
  • Spatialized sound (Mono)
  • Designed independant of any API.
  • OpenAL and JavaSound support
Terrain
  • Terrain loaders
  • Height Mapping
  • Water shaders
  • GLSL Terrain shaders
  • Loader for the L3DT format

UI
  • Pure Xith3D HUD
    (Advanced Widget system, specialized for game interfaces)
  • AWT/Swing Overlay support
  • AWT/Swing integration support
    (as a Panel in your AWT/Swing environment)

The Xith3D HUD Example
Spatial
  • Bounds: Sphere, Box, Frustum, Plane
  • OcTree
  • Real time frustum culling

To discuss the features list please login to our Board.