We have vecmath2, shadows are close, Terrain is getting better, but net-code still has gone almost nowhere. Marvin, you're in charge here, which net code should we use?
Well, I do have quite precise ideas, how I would implement an own net-code. But Pandaemonium posted in the net-code thread, that he is trying out Mina, which he described as very promising. @Pandaemonium, how is the work going on?
Before I would start to implement a self-made net-code, which is virgin soil for me, I would prefer to use (and abstract) something like Mina, if it really does, what we need.
On another note: I don't think there is support for image projection, decals, whatever youwant to call them. This is what I mean, under the dwarf's feet:
...image...
Would this be hard to implement, easy, or what? If someone can find a good procedure, I can try it...
Well, there is a TextureMode.DECAL, to be defined in TextureAttributes. Don't know, if that is, what we need. Never tried that one. I also thought about utilizing decals for simple shadows or model selection marks. Would be cool, to have that working. Could you try that out?
Marvin