You made reference to this post from the performance thread. This message is more specific so I will post here.
Another tweak, that I have enabled manually just for the Q3 test is, that I have disabled the user-defined clipping planes for the main RenderPass. Handling the Clipper or ScissorRects is expensive for the whole RenderPass with the current implementation. So, if you don't need it, disable it through:
renderPass.setClipperEnabled( false );
I do not think anyone responded because we didn't understand exactly what you meant. Is this still relevant? Do we need to do something? Could you elaborate as to exactly what is missing with
false? I cannot understand how we could use a scene graph API without some form of clipping. Presumably, you do not mean this disables
all clipping.