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11855 Posts in 1569 Topics- by 3045 Members - Latest Member: lensreslai

10. February 2012, 06:34:31 AM
Xith3D CommunityGeneral CategoryGeneral Discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)how to read pixels
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abc
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« Reply #15 on: 17. November 2009, 03:04:22 AM »

Do you mean HUDRadarTest? The thing I need is to read the pixel data of a texture render target. I don't know if I can handle this by extending an Image.
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Marvin Fröhlich
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« Reply #16 on: 05. December 2009, 03:06:42 PM »

I have added support for this feature. You can now use setPixelReadbackEnabled() or the new flag in the constructor on TextureRenderTarget to enabled pixel readback on a TextureRenderTarget.

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abc
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« Reply #17 on: 09. December 2009, 07:22:47 AM »

thank you very much...
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