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11855 Posts in 1569 Topics- by 3045 Members - Latest Member: lensreslai

10. February 2012, 05:49:49 AM
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)GLSL Shadow mapping
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Marvin Fröhlich
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« on: 17. March 2009, 02:53:55 AM »

GLSL shadow mapping is now also working on ATI cards. The problem was, that the ATI driver doesn't like dynamic array indices for texture units in a shader program (very stupid!). Credits for finding this bug go to Mathias.

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Mathias 'cylab' Henze
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« Reply #1 on: 17. March 2009, 09:41:49 AM »

Actually it has to go to basil, who has posted this solution before on javagaming.org. We should have read it Smiley
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Marvin Fröhlich
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« Reply #2 on: 17. March 2009, 02:33:33 PM »

Actually it has to go to basil, who has posted this solution before on javagaming.org. We should have read it Smiley

Yes. But we didn't know. And you got to this solution without knowing, that he posted it over at jgo Wink.

Marvin
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