Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

11855 Posts in 1569 Topics- by 3045 Members - Latest Member: lensreslai

10. February 2012, 06:13:43 AM
Xith3D CommunityProjectsYour Projects (Moderator: 'n ddrylliog)Iron legion tank action game
Pages: [1]
Print
Author Topic: Iron legion tank action game  (Read 1891 times)
Gunslinger
Enjoying the stay
*
Offline Offline

Posts: 44


View Profile
« on: 06. February 2009, 10:59:20 AM »

Hi!

I'm making a tank action game. It's not meant to be simulator-like. The distances are short and the action should be intense. Something like mechwarrior, but with tanks. Later on I want the player to be able to design the tanks equipment from scratch: weapons, engine, armour etc etc.

Right now:
* Two tanks, very low poly, textured. They are not that good looking, but they will do.
* Terrain from LD3t (no credit to me, I basicly just used the auto features).
* Some ugly trees, I plan on adding better models up close. Trees fall when you shoot them.
* One residential house.
* The tanks can drive around the terrain and they follow it, rotating in all directions to keep on the ground.
* Simple AI that can patrol and attack nearby enemies. AI gunner have different skill.
* Player dive one of the tanks, the rest are enemies. Drive with WSAD and rotate turret and barrel with the mouse (as in the battlefield series).
* Sattelite view to locate enemies.

I'm amazed how quickly I could get this together in xith. It took me about three weeks of spare time.

Screenshot attached:

Logged
Mathias 'cylab' Henze
Fierce Warrior
****
Offline Offline

Posts: 540

1064620
View Profile WWW
« Reply #1 on: 06. February 2009, 11:29:58 AM »

Hey, this looks great! Keep up the good work! (And I am glad, that someone actually succeeded in using my terrain implementation Wink )
Logged

Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4337


May the 4th, be with you...


View Profile
« Reply #2 on: 06. February 2009, 03:43:30 PM »

Very nice work. I can't wait to play to game Smiley.

Marvin
Logged
Gunslinger
Enjoying the stay
*
Offline Offline

Posts: 44


View Profile
« Reply #3 on: 13. February 2009, 09:23:58 AM »

Thanks, I hope to hear from you some more when there is a game to play! Smiley

I have made a system with rolling decoration that follows the player. It seems to work without slowing things down but my computer is really fast so I don't know. It's a couple of simple models of stones and plants that are randomly placed within sight of the player. If you move to far from one of these, it moves to a new location. The downside is that it doesn't work with the zoom or if the player would move really fast.

I'm getting ready to put up a webstart version... still very early gameplay but in my opinion an enjoyable game. Got some issues with game balance to figure out and some other features. Hope to have them sorted this weekend, but you never know.

Remaining is: Real particles instead of my colored spheres, Collisions, more enemies, a mission structure, menu system, pathfinding for the AI (once the tanks can't drive through each other and the buildings).


I choose a rather different gameplay for a tank game. I am inspired by MMORPG and GTA. You drive around on a big map and there are enemies spread out everywhere. Some places have tougher enemies. You must work your way up with upgrades before you are ready to play with the really nasty boys. This works with spawnpoints that have rules for how and when to spawn what enemies.

There should also be missions. When you see a blue ! on the map, you see an available mission. By driving into it the mission starts. Missions are driven by scripts, to anything can happen. They should often be micro stories that tie into the greater story. Mission give bigger rewards than just driving around and killing things. Some missions unlock other missions so you have to do some things in order (this is like in GTA). But like for instance wow, there will always be plain enemies everywhere to fight against. All missions can be played any number of times.

I have a plan that maybe a finished mission can turn of spawnpoints. So step by step, you clear the map of enemies, until they only have their fortress left.

I hope to have this ready very soon....
Logged
Gunslinger
Enjoying the stay
*
Offline Offline

Posts: 44


View Profile
« Reply #4 on: 15. February 2009, 11:32:24 AM »

Edit: moved this post to here:
http://www.javagaming.org/index.php/topic,19918.0.html
« Last Edit: 15. February 2009, 12:59:56 PM by Gunslinger » Logged
BeverlyCaunca
Just dropped in

Offline Offline

Posts: 3


View Profile WWW Email
« Reply #5 on: 02. November 2011, 02:24:07 PM »

Thank you very much, it has been difficult for me to find some examples of games using Xith3D and easily installable with Java Webstart. It works very good, it is quite impressive, I like the tanks.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic