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11855 Posts in 1569 Topics- by 3045 Members - Latest Member: lensreslai

10. February 2012, 05:45:21 AM
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)new OcTreeGroup
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Marvin Fröhlich
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« on: 24. June 2008, 10:39:51 PM »

I finished my OcTree implementation a few days ago, but forgot to report about it. Please have a look at org.xith3d.scenegraph.OcTreeGroup.

I used it in the Q3FlightBenachmark (optionally). Of course it is not nearly as fast as the BSPTree, but at least makes it 30% faster than simple linear culling in a big group. And it should be a whole lot faster for data, that is more suitable to an OcTree than the shapes in a Q3 level. I could imagine, that even a QuadTree would be better for a Q3 level because of the many slip but high shapes.

The QuadTree will follow very soon. It is a child's play compared to the OcTree and can be easily derived.

Enjoy Smiley.

Marvin
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